Tiering Up

(A Tier In My Beer? Little Tierdrops? Tier-stained? I considered a bunch of tier / tear puns for the title, but none of them made quite the right kind of nonsense.)

Anyway! I decided to give myself a little present and tier up (again) to the quarter-sim (plus 512m2) level. I bought one little plot in the Rise adjacent to some of my land, that I’d had my eye on, and then found that there was no more land for sale in the sim. Natch!

There was significant abandoned land, so I went to the URL in the parcel descriptions, followed the instructions to open a ticket, and after a few days got a very nice reply from Dee Linden saying that she had put a set of abandoned Rise parcels for sale to me for the standard 1L/m2, that should just about max me out.

And they did! Here is the ownership map of Hughes Rise currently (green is me, red is Other, the couple of mysterious dots are some particles or something photobombing):

Tiered up again!

Note how nice and contiguous most of it is, and how I now have land on both sides of Wellington Road in the corner there. Fun!

(Note also that Up is East on that map, because for some reason that is always how I look at the Rise.)

I think I have like another 48m2 before my tier is full; maybe I will donate it to some worthy group (if that small amount wouldn’t be insulting and I can figure out how), or buy a tiny parcel in some totally random place just for grins…

I haven’t done anything with all the new land yet, nor do I have any specific plans, but sitting around looking at how many free prims I have and rubbing my hands together and cackling is nice. :)

Stupid Signs!

Presented without comment…

Stupid Walls!

Just fond amusement. :)

Wandering the Mainland (and the non-death of SL)

Mainland wandering is something I spend a significant amount of time doing, because it is fun. :)

Going through some of the more ancient (but unsorted) stuff in my inventory (also something I spend a significant amount of time doing!), I came across a couple of freebies from a place called The Muffin Shack. I went there some time ago, on some hunt, and I remembered it as a place with lots of smoothly-textured pretty things at very reasonable prices, in a little pastel-wood roadside store on the mainland somewhere.

So just on a whim I put on the Muffin Shack tee shirt from one of the folders, found a Muffin Shack landmark in inventory, and TP’d there.

And I landed in an empty piece of roadside land, up for sale.

Now anyone who spends any time reading SL-related weblogs or Twitter feeds or anything will have heard people (generally comparative oldbies) opining that SL is dying, because of all the people and stores that are leaving and all. And the vanished Muffin Shack seems at first to be evidence for that.

But the rest of this story is, I think, evidence against it.

Being a bit sad that there was no Muffin Shack, I looked up the creator’s profile, and looked at Picks, and found another store in there, called Old Dirty Bastards. That store, as it turns out, exists!

(And not only that, it has a wall with an assortment of old Muffin Shack stuff for free or for sale, which made me smile.)

So the Grid lost a store, but it probably also gained a store. A sign of life rather than death, there.

Then, being on the mainland, I wandered out the door and found myself on Route 1 in Spini, on the West side of the bay in Heterocera. I found a rezzing place, and randomly rezzed my Lemon Burst Scooter (from {{Ripe}}), and drove off down the road in first gear to sightsee.

About one sim later, near the Mormo-Parva border, I was here:

Citizen D, Mormo

That is Citizen D (SLURL), a great little store with robots and Star Guys toys and a variety of Jawa AVs and resale vendors for sale and random fancy and/or amusing stuff at both high and low prices (so that’s my Recommended Shopping Destination of the day!).

In the background is Deeproot Manor, a very atmospheric haunted parcel with a haunted house to explore (don’t miss the mysterious roof), and trees that turn their many eyes to look at you, and ghouls hanging from trees, and all sortsa spooky stuff like that. Also a hatrack that will give you a copy of that nice hat I am wearing (black with feather!), and various surprises for the explorer to be startled by.

(And when you visit Citizen D, don’t miss going outside to Newbie Bob’s Route 1 Mormo Souvenirs, and the Famous Mormo Sign! All very mainland, and I love it.)

And then a little further down the road in Parva, random general beauty:

Homlett Estates, Parva

That’s “Homlett Estates”, but as I’m not quite sure if it’s actually a place of public accommodation, I won’t give the direct SLURL. (Although there are greeters that tell you that they have a public rezzing room.) I just thought it was sort of gorgeous. :)

My explorations stopped there for today because I wanted to go listen to the live music at Wharf Rat Blues.

Which might also be considered evidence against the whole “SL is dying” thing. :) I think it’s just that oldbies in particular get used to a certain set of things existing, and as change happens and some of those things stop existing, and they are maybe too set in their ways to go out and look for new things, it looks like the set of things that exist is getting smaller. But actually it’s just changing. SL may have more or less plateaued in population lately, but it doesn’t seem to be shrinking in any significant way.

There’s lots of stuff out there! Scooter down the nearest mainland road, and see what springs up. Or go listen to some Jazz… :)

Welcome to Brown, 2003!

Some discussion somewhere on some weblog led me to go exploring off to Brown. As reflected in Lalo Telling’s great SL History postings, Brown is one of the “Color Sims”; not the very first sims created in the Grid, but still some of the oldest.

There are all sorts of interesting and touching and nostalgic sorts of things to be seen on Brown, giving insight of various kinds to the thoughts of the early Lindens and Residents about how the world might go, and how things have changed, and not changed, since then.

There are all these little pedestals with spinning hands scattered about, and touching one gets you this notecard from 2003, that’s worth posting in its entirety.

Brown
=====

Welcome to Brown! Brown is a controlled building community. A small suburban area, Brown is the perfect place to build your home if you’re looking for a nice, quiet region without the stores and looming towers you might find building elsewhere.

Here are some helpful guidelines to help maintain Brown:

You can own as much land as you want, but your build in Brown MUST be a conventional residence that might be seen in a suburb. This means that stores, dance clubs, sheep farms, and any other non-house builds are not permitted within Brown.

Builders are no longer limited to using the Mini-House-in-a-Box. But it’s available at the supply stores located around the perimeter of this region.

**Note: the following zoning regulations will be enforced:
* No terraforming. The land stays the way it is.
* No buildings taller than 15 meters. All buildings must be attached to the ground.
* You must build within your own property lines.
* No objects for sale, except within the stalls in the center of the region.
* No signs permitted.
* Noisy or flashing textures, particles, excessive and/or looping sounds, or any script that puts unnecessary strain on the region will be removed.

This region is located within a PG-Rated territory. All applicable rules, laws and community standards apply.

***Open Air Market***

This area in the middle of the region has been set up for people to sell or trade goods. The following rules apply.

* Only one 8 x 13 parcel per resident per sim.
* You can sell anything within the PG guidelines but it must be displayed within the stall.
* You can buy more land in the sim to support more objects in the market.
* Don’t delete the stall walls.

For some reason I especially love “Builders are no longer limited to using the Mini-House-in-a-Box”.

How far we’ve come! :)

Explorers Information Centres

A(nother) wonderful random mainland find, while wandering idly around the Great Wall and environs. (Click through to flickr for higher-res versions.)

Explorers' Information!

A nicely-built shack right by the railroad tracks, and inside…

Explorers' Information, interior

A bunch of maps, which give out copies of themselves, and other things useful to explorers in general, and mainland explorers in particular.

I haven’t looked at all the things it gave me yet, but this is apparently just one of a number of Explorers Information Centres (or, I can’t help writing, Explorers’ Information Centers) set on some of the various continents. This one (at least) is the creation of Yevad Doobie, someone I’ve never met but now hope someday to. (He has a store near this Centre that sells various offroad vehicles and things; a related commercial website is GreenLaners dot com, and one about mainland routes in general is protected-routes dot com. Clearly a fellow mainland lover!)

As may or may not be obvious from the snapshot, the maps indicate the major named roads, and various un-named ones, as well as the names of the continents, the positions of Explorers Information Centres, SLRR (Second Life Rail Road) routes, and other things of interest.

All of the above are definitely worth a visit if you already love the mainland, think you might, or are convinced that you don’t but are willing to be enlightened. :)

Continent Detector

The continental structure of the Grid is so cool, and so many people have no idea.

Locator: Studying the Map

What can we do to help Raise Awareness?

Of course! We can write a script!

Locator: Hughes Rise

The script, stylishly installed in a subtly-glowing purple cube over my head, informs me that Hughes Rise is in Jeogeot. Which it is!

Locator: Zindra

And my place in Zindra is… in Zindra! (Which you can also tell because of the Racy Pictures in the background.)

Locator: Pteron

And Pteron (like many many other estate islands) is in the Western Ocean (so named by me, in the script).

Another blow struck for Geographical Awareness! :)

Close to the Edge…

A friend TPd me somewhere the other day to show me a house she was building, and although I could tell we were on the mainland, the map was being kinda slow and I couldn’t figure out which continent we were on (without being rude and ignoring her to scroll around on the map alot).

(See my post the other month with the map of the continents.)

So I decided to write a script that will tell me, with some plausible accuracy, which continent I’m on at any given time. I’ll probably post it to the wiki or something when it’s done.

So far I have Jeogeot and Sansara and Heterocera and Bay City (okay, Bay City isn’t exactly a continent; close enough!) and Satori and Nautilus and Corsica in it, and I was looking at the map to see what to add next…

CloseToTheEdge_000

… when I thought to myself “Is Gaeta I really sort of sliced in half like that?”.

So I went to look…

CloseToTheEdge_001

Wild, it is; what a sharp edge to the world! I wonder what it looks like from the other side…

CloseToTheEdge_002

Good heavens, the world is hollow!!

Learn something new every day…