Contributing to a meme I first saw on HeadBurro Antfarm’s weblog, here’s a screenshot of what my SL (at least sometimes) looks like:

(Also availlable in larger size.)
Answering the questions that seem to go with the meme:
1. Name: I always have display of nametags and grouptags turned on. Mostly because I always want to be able to see who’s who and what amusing tag they’re wearing (it’s a great icebreaker), but also just because I seldom remember that it can be turned off, or how.
2. Group tags: I usually have some group tag or other showing, and this only leads to embarrassment once in awhile.
3. Chat bubbles: I never turn on chat bubbles, I even tend to forget they exist. Do other people use them? Are they useful?
4. Mini map: On when exploring, or even just moving around, off otherwise. Used extensively for dot-chasing.
5. Camera/Movement Controls: Never have either of these on; I am pretty good with the mouse-based camera and the arrow keys for moving around. And for really tricky navigational situations I can sit on my hoverdisc and use “teleport to camera position”. :)
6. HUDs: I hardly ever wear any HUDs at all. The only exceptions are my swimmer (which hasn’t worked since the latest Havoc update and I really need to upgrade) and Girl Dale’s special elegant-lady AO (which I use only at really grand affairs). Oh, and the occasional trick-skating controller or something. My equivalent of MystiTool / MultiGadget’s AV radar (a HUD thing that shows you who is around) is my magic bracelet’s radar, which is a command-line thing (i.e. I say something in chat on a particular channel, and it answers me via chat-to-owner).
7. Text colours: Pretty much the defaults, although I’m unhappy enough with the current default of “unreadably dark blue” for stuff that I say in chat that I might actually change it.
8. Selection Beam: On, and either the default color or whatever I last whimsically changed it to. :)
9. Hovertips: Always on, on all objects. (But not on land, for some reason.)
10. UI windows: I have the IM window open at the top most of the time, because I seem to be in four or five (or seven or ten) personal or group IMs most of the time. I will occasionally close it, but not usually for long. I have the Local Chat window open on the lower left if there’s local chat going on that I might want to scroll back in. And I have inventory open in the lower right if I’m, um, doing things with inventory. Other stuff gets opened temporarily more or less in the middle. Ah, and the edit box replaces the local chat window when I’m building or inspecting.
11. Search area: What search area?.
12. UI Size: 1.0, I think? And running in a window. I don’t even really know what the “UI Size” control does.
13. Bandwidth and Cache: Bandwidth at 500, I think, and cache at 500MB.
14. Graphics: These vary around alot; I sometimes turn them way down to (try to) reduce lag, or way up to see things pretty. I used to turn off Avatar Imposters, but now I’ve gotten used to the little paperdolls. At friend Bamika’s suggestion I’ve turned Video Memory down to like half of what it was, and that SEEMS (touch wood) to have reduced my really horrible sub-one-fps problems in crowded scenes (yay!).
15. Web links: open in the internal browser, just ’cause why not. I don’t click on web links much anyways.
16. Logging: all chat and IM, and new chats start up with previous log tail showing. The more information the better!
17. Camera constraints: disabled, always.
18. Away: pretty useless, as one always pops out instantly anyway.
19. Busy: I never use it, as (a) I don’t know quite what it does, and (b) I believe that one thing it does is if someone tries to give you something, you don’t get the thing. Hello??
20: Look at recent chatting person: wow, I always forget we have that! That would be a useful feature to use. :)
So in the screen shot, the windows on the sides (local chat and inventory) would often be closed in practice, as would the minimap sometimes, but that’s where they show up when they’re up. And the fact that my camera is somewhere off to the side of the default view is typical; I’m always camming around here and there and around and through.
What does your SL look like?
Filed under: Meta, Second Life | Tagged: client, interface, Meta, screenshot, secondlife, ui, viewer | 3 Comments »
I don’t really know why I bother…
but hereafter find my scathing comment (first post!) to another clueless ‘ten reasons WoW is better than Second Life’ sort of post by someone who can’t have spent more than an hour in SL.

May I speculate that you are an ex-WoW player, and a “never tried it but have read about it in the news” SL user?
1 (the subscriber base is bigger) is probably right as to numbers; there are more regular WoW players than SL users. But as to who they are…
2 (IT workers are more likely to play WoW) The people I run into on WoW are (with some exceptions) preteen boys with the interests and manners and tendency to yell “DeathDeelar is gay!!” that you’d expect of preteen boys. The people I run into in SL are (with some exceptions) interesting and intelligent adults, many with jobs in IT, or the arts, or other creative fields.
3 (“It’s fun”) If you don’t think Second Life can be just as addictive (and fun and compelling) as WoW, you *really* haven’t been doing your research.
4 (“There’s a point to it”) It’s true there’s a built-in set of goals in WoW, whereas in SL you have to make your own reasons. But what’s really more interesting: finally killing the second boss in Kharazan, or building an art gallery (or jet-ski, or space station) with someone from Brazil, because you both thought of it?
5 (WoW has communities, SL doesn’t) Again you must never have used Second Life. It is all *about* community, and not just for “a bit of online chat”. There are groups that host live music, that create art, that build buildings that go shopping together, that play roleplaying games (sort of like WoW!), and that just hang out intensely together. If you don’t know that SL has communities what *do* you think the 70,000 people logged in at any time are doing?
6 (“Reliability”) You’re right on this one. :) But to be fair, Linden Labs has a much harder problem to solve, given that Second Life is user-created, and all the content is dynamic. Also they don’t shard.
7 (“It’s unlikely, if ever, that you’ll be in the Second Life world with a fellow user on a computer beside you.”) Where did you get that first sentence? Do you have any evidence at all? I’ve talked to just as many people in SL as in WoW (i.e. a few) who were inworld from adjacent computers. I remember one undead couple in WoW doing RFC together, I remember one couple talking to friends and dancing at a party in Second Life; both couples were together in real life, at computers next to each other. Why do you think it’s any rarer in SL?
8 (WoW “continues to grow”, SL doesn’t) Completly backwards. WoW grows only when Blizzard makes new content and releases a patch. Second Life grows every time a resident makes something new in the world, which is probably at least once a second.
9 (“WoW makes a lot of money”) As a player or a user, the only reason I care how much the company that owns the world makes is that I want them, and therefore the world, to grow and prosper. As far as I know, both Blizzard and Linden Lab are doing fine. Why would I care a about more than that, unless I was looking for a stock investment rather than a world to play in?
10 (WoW users love it) And your evidence that Second Life users don’t love Second Life with a passion is…?
Really, when comparing X and Y, it’s good to know *something* about Y other than what you’ve read on fishwrap…
Filed under: Other worlds, Second Life | Tagged: rubbish, scathing comments, secondlife, WoW | 8 Comments »