Welcome to Brown, 2003!

Some discussion somewhere on some weblog led me to go exploring off to Brown. As reflected in Lalo Telling’s great SL History postings, Brown is one of the “Color Sims”; not the very first sims created in the Grid, but still some of the oldest.

There are all sorts of interesting and touching and nostalgic sorts of things to be seen on Brown, giving insight of various kinds to the thoughts of the early Lindens and Residents about how the world might go, and how things have changed, and not changed, since then.

There are all these little pedestals with spinning hands scattered about, and touching one gets you this notecard from 2003, that’s worth posting in its entirety.

Brown
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Welcome to Brown! Brown is a controlled building community. A small suburban area, Brown is the perfect place to build your home if you’re looking for a nice, quiet region without the stores and looming towers you might find building elsewhere.

Here are some helpful guidelines to help maintain Brown:

You can own as much land as you want, but your build in Brown MUST be a conventional residence that might be seen in a suburb. This means that stores, dance clubs, sheep farms, and any other non-house builds are not permitted within Brown.

Builders are no longer limited to using the Mini-House-in-a-Box. But it’s available at the supply stores located around the perimeter of this region.

**Note: the following zoning regulations will be enforced:
* No terraforming. The land stays the way it is.
* No buildings taller than 15 meters. All buildings must be attached to the ground.
* You must build within your own property lines.
* No objects for sale, except within the stalls in the center of the region.
* No signs permitted.
* Noisy or flashing textures, particles, excessive and/or looping sounds, or any script that puts unnecessary strain on the region will be removed.

This region is located within a PG-Rated territory. All applicable rules, laws and community standards apply.

***Open Air Market***

This area in the middle of the region has been set up for people to sell or trade goods. The following rules apply.

* Only one 8 x 13 parcel per resident per sim.
* You can sell anything within the PG guidelines but it must be displayed within the stall.
* You can buy more land in the sim to support more objects in the market.
* Don’t delete the stall walls.

For some reason I especially love “Builders are no longer limited to using the Mini-House-in-a-Box”.

How far we’ve come! :)

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Bygone Picks I: Clanger’s inventions

A friend pointed out to me today that some of the interesting-sounding places in my Picks no longer exist, at least not at the same places. And that’s true!

In a way it’s sad, that so many lovely and fascinating places vanish from the world, from the Grid. On the other hand everything is ephemeral, and as long as new lovely and fascinating places keep appearing, there is really nothing to mourn, and letting go is a good skill.

So I told the friend that I would weblogify on some of the vanished ones, and replace them with new ones. And here we are!

I think the very first Pick I ever put into my Picks was for “Clanger’s inventions”. (Punctuation and capitalization not mine.) The landmark for it in my inventory was acquired 15 Dec 2006, just about three weeks after I rezzed.

It occupied the entire region called (wait for it) “Clangers Inventions”, which no longer seems to exist. The parcel text says “Clames Clanger, Clanger’s inventions, Clangers Inventions (134, 133, 41)”; Clames Clanger, who I believe was the owner and creator, no longer seems to be in search. How time flies! How everything changes!

I remember the region being a bold riot of color and motion and secret hidden things. There was a rotating central pillar with a secret elevator under it that led down to a subterranean sea. There was some sort of ride that would push you through a series of push-points, from which you would ultimately tumble out of the sky. There was a circle of seats that, if touched in the right place, would rise into the sky where there was… something or other. I think, if I’m remembering right, that I came upon RacerX Gullwing there, and that he had maybe built some of it also. My comment in the Pick is just “Way cool place.”

On 17 December 2006, I put this picture on flickr, of me dancing in the sky above the sim:

Clanger's Invention

Seeing that picture and thinking of the place reminds me how it was in my first weeks in Second Life, still amazed and dumbfounded by the wonderfulness of it all.

Not that I’ve stopped being. :)

But now I am going to remove that Pick from my Picks, so that (as my friend pointed out) I can add more things that Pick-followers can actually visit.

I think maybe for this first one I’ll put in pointer to the Hughes Rise park…

Update: While looking for the LM for Clanger’s inventions, I came across a notecard in inventory that reminded me that I wrote up Clanger’s inventions for the VAA weblog, ‘way back when. Apparently I found it in the first place by following picks! How very appropriate.