zomg I have gone mad with ze products!

Two Level Shed

Now just the garage one queued up. Until I build more and more and more!

Another Exciting Product!

White Wood Shed

At last, Second Life residents have a place to dry their fish!

Click through to exciting Marketplace store page!

A mere 100L! Cheap at half the price!

Aw, Shen :)

This is the welcome sign at Shenlei Flasheart’s SL10B exhibit.

A Glance Back

Seems like only yesterday, and ages ago, that we were all frolicking about on Shengri La, accidentally bringing the sim to its knees when temp prims stopped being temp, watching Shen enthusiastically spike overly bitey vampires, meditating in the streams, and generally having fun figuring out what all of this collaboration among creative people in these new-fangled “virtual worlds” was all about.

Now, of course, we have it all down pat. :)

Thanks, Shen, and everybody, for the memories, and also the ongoings, and the yet-to-bes!

Sniff!

The Most Purchased Items are Women’s Hairstyles

SL10B infographic

Woot!

(Click through to official SL posting.)

This turtle has largish eyes

This turtle has a largish eye!

… but then it is a largish turtle!

Moving Trains

That title is a pun, since these particular trains that move scriptily down the track are in a video that is itself quite moving in the emotional sort of way.

As the official announcement from Karima Hoisan says, Karima and Natascha Randt’s “Window on a Train” is now up for general viewing an’ admiration.

Here it is on the “You Tube”:

and note that per Director Randt “Watching our film without being in full-screen and HD (720p) is Prohibited!” :)

I don’t want to say anything specific about the movie itself, because I think it has the most impact when viewed with the least preconceptions. Do prepare to be touched…

Machinima in general is so cool. I am not a visual person myself, so generally I can only sort of gawk (or make pictures with math), but I am pleased to say that in this case I was able to contribute, in the form of some scripts to provide smooth and mostly consistent motion in three objects (an engine and two cars) that were far too primmy to make physical, and also far too primmy to link together.

If I can gather up the energy and time :) I will post about it (the one-word giveaway is LLSetKeyframedMotion, which having been added to LSL later than 2007, is for me a Strange New Thing in the world, which proved Just Right for this particular use-case).

But anyway! Watch the movie! :) It is good!

More White Wood

I have been having more fun building. Usually I start building something, decide I don’t like it, put it in inventory, and then mostly never see it again; but this white-wood beach-stuff theme is working out nicely for some reason.

More white wood!

Here I am in some nice griefless sandbox some day recently, working on them. In addition to the existing Beach Shack (left), there is now a Beach Garage (center, with swinging-up front doors), and a Beach Fish-Drying or Stuff-Selling or Whatever Shed (right), with swinging-down back shelf for fish or stuff.

Woot!

I may eventually box these two (and the brick one, and the two darker-wood ones that I’m not sure are done yet) up to put into the Marketplace store also, once I’ve fiddled extensively with them for awhile. The shed is like 11 Land Impact, and the garage is like 21 (for some reason fiddling around with physics type isn’t helping any there at the moment). The brick one is 17, I think (and has two floors!).

Maybe I will even put up a little store (in the shed, maybe!) high above the Rise somewhere; that would be fun! Of course I might be sad if I did that and it had no customers at all… :)

Rust

Great pictures of a neat place; you should go!

Michele Hyacinth

Rust_021

A funny thing happened on my way to a blank wordpress post…instead of writing, I logged inworld and looked up the New Destinations listing.  I’m really good at avoidance when it comes to writing.  And this time around, that’s lucky for me because I hopped the slurl to a build called “Rust” and found myself immersed in the creative expression of  C i c a Ghost.  Things move in “Rust.”  The ground cover undulates.  Giant chickens dance.  Metal mushrooms pop up when you sit on a tractor.  I love the build, the lighting, the playfulness, the surprise in just about every corner.  I took a few photos (see below) before logging off and returning to the WordPress screen (where I actually wrote some words, believe it or not, huzzah!).  Check them (the photos, that is) out.  Better yet, head over to Rust if you haven’t yet…

View original post 17 more words