UWA time again!

I know, all I ever weblog about these days is machinima.  That is because I have already weblogged about trying on clothes from Sn@tch, the other main thing I do in SL these days :), and I can’t imagine that you want to see more and more postings about that.

Anyway!  It is time for the annual University of Western Australia themed machinima and 3D art contest thing again, and as usual I will highlight the entry that I made some small contribution to!  It is of course by Karima and Nat, and is of course wonderful.  :)

I will not say anything about the premise, because it is so delightfully revealed in the film itself.  See also Karima’s post on the subject for more insight and background.

There are no doubt lots of other extremely worthy entries, which we should all attempt to find time to watch!  But right now I must rush off to continue the ongoing RL battle with entropy.

(There’s an interesting question: does SL, or the virtual worlds in general, have any inherent entropy, not counting what they inherit indirectly from RL?  Probably so; for instance empty land with rezzing turned on gradually accumulates trash.  Expand and generalize.  But first watch the machinima!  It is on the You-Tube, so you can even Like and Comment and generally social-media about it.)

Drax does Machinima!

The Drax Files, which is a great collection of SL – RL videos / documentaries about interesting things, almost none of which I have actually managed to watch, has recently done an episode about various SL machinima-makers, which I saw an early version of that was very good, so I bet the final one is too:

(Why, you wonder, did I get to see an early version?  Because one of the featured machinima-making entities is the redoubtable team of Karima and Nat, to whose creations I’ve had the privilege of making various scriptish sorts of contributions.)

For more thorough coverage :) see Karima’s writeup and Nat’s German one.

Definitely worth watching!

Belated videos and a picture

I meant to post this awhile back, but I have been (a) lazy and (b) under the weather.  But anyway, here is the actual video of the great SL/RL machinima I reblogged last time:

In case people didn’t click through on the last post and scroll down and therefore missed it.  :)

Here also is a “What does Second Life mean to me?” video from Natascha Randt (Nat!):

which is apparently part of a whole series of videos like that, related (or not) to <a href=”https://community.secondlife.com/t5/Your-Avatar/The-What-Second-Life-Means-to-Me-Video-Share-Project/td-p/2941693″>this thread on the SL Community Forums</a>, which might be of interest to anyone who reads the SL Community Forums, and/or watches videos.

And finally here is a picture of me at SL12B.  SL12B happened, hurrah!  I spent a total of not very much time at all there; as usual, I love that these things occur, but don’t generally get to them as much as I might, because they are crowded, and I’m doing other stuff.  But I did hang from the ceiling!

Dale at SL12B

So that’s all those things that you probably knew about anyway.  :)  But still it’s nice to post here once in awhile!

Moving Trains

That title is a pun, since these particular trains that move scriptily down the track are in a video that is itself quite moving in the emotional sort of way.

As the official announcement from Karima Hoisan says, Karima and Natascha Randt’s “Window on a Train” is now up for general viewing an’ admiration.

Here it is on the “You Tube”:

and note that per Director Randt “Watching our film without being in full-screen and HD (720p) is Prohibited!” :)

I don’t want to say anything specific about the movie itself, because I think it has the most impact when viewed with the least preconceptions. Do prepare to be touched…

Machinima in general is so cool. I am not a visual person myself, so generally I can only sort of gawk (or make pictures with math), but I am pleased to say that in this case I was able to contribute, in the form of some scripts to provide smooth and mostly consistent motion in three objects (an engine and two cars) that were far too primmy to make physical, and also far too primmy to link together.

If I can gather up the energy and time :) I will post about it (the one-word giveaway is LLSetKeyframedMotion, which having been added to LSL later than 2007, is for me a Strange New Thing in the world, which proved Just Right for this particular use-case).

But anyway! Watch the movie! :) It is good!

became a blur, because they moved so fast…

Here is a machinima (machinema?) of a poem by v talented friend Karima.
 

 
I am happy to brag :) that I contributed in a tiny way by providing scripted examples of ways to make papers sort of blow around, one of which ended up in the video. Yay me!

Nat (the videographer and cat) and Karima (the poet and voice) do all various neat things; you should “check them out”.