My last post on this subject caused a bit of confusion and amusement, of the “what the heck are all those numbers and things?” and “upside down and sideways hahaha” variety. So here is an update!
As will be obvious, I have switched from the nontraditional “as seen from below, with north to the right” view to the more familiar “as seen from above, with north upward” view.

00: Hughes Rise (25,224) Mature 1600m:
01: Protected Land: Protected Land
02: Hughes Rise :
03: Workshop Prim Farm: Workshop Prim Farm
04: Heavenly Bodies Tattoos & Shapes: Tattoo, Tattoos, Shapes, Shape,
05: AI WorkShop: AI Skybox Workshop
06: Ad-Vatar and The Question Center: Dr. Destiny
07: Jilly and om's Japanese tryst:
08: Sweetwater Retreat (240,232) Mature 1536m:
09: Sadie's Dyke Bar & Butch Store: Quiet hangout. Dressing room, butch
10: Hughes Rise - First Land: Land For The Landless
11: Hughes Rise: Hughes Rise
12: Galaxy Design real estate - Hughes Rise 6: Flat green land available for
13: Galaxy Design: Primland
14: Himmis Kleines Eckchen ;):
15: Abandoned Land: Land abandoned by Cricket Zipper on 31-Dec-2008
16: My Secret Hideaway: Sometimes you want to go, where nobody knows
17: DAT LAND:
18: Workshop Annex: Workshop Annex
19: A Garden : Murasaki Suisei
20: : My first house
21: The Camel's Prim Farm:
22: Abandoned Land: Land abandoned by Errol Bazar on 09-Oct-2008
23: oms studio 2:
24: Abandoned Land: Land abandoned by Ash Alecto on 14-Dec-2008
25: La's Tipi: Keep Out
26: oms studio 1:
27: Gray Estates Part Deux:
28: Hughes Rise (216,145) Mature 512m:
29: Marqs Gettaway:
30: Abandoned Land: Land abandoned by bWhittl Kips on 08-Jan-2009
31: Microparadise: Some Land! Woooot!
32: Dale Inis random Hughes Rise land:
33: Computer Land:
34: Land ID:21089 (B.O.S) Hughes Rise, Green grassy flat land: Rent land
35: Hughes Rise Park, upper section:
36: Workshop More Prim Farm:
37: Land ID:21085 (B.O.S) Hughes Rise, Green grassy flat land: Rent land
38: Land ID:21088 (B.O.S) Hughes Rise, Green grassy flat land: Rent land
39: Land ID:21086 (B.O.S) Hughes Rise, Green grassy flat land: Rent land
40: Bippie's Home: Bippie and Halo's home. Friends welcome. IM one of us
41: AVATARS AVATARS,Batman,Pooh Bear,Star Wars,Betty Boop,Lalinda:
42: Workshop: Wherever you go etc.
43: Land ID:21087 (B.O.S) Hughes Rise, Green grassy flat land: Rent land
44: free resell freebie store full perm: somethings are free , such as shoes ,
45: Abandoned Land: Land abandoned by My World! (group) on 28-Jan-2009
46: MeadowSide: Portal to Happiness
47: Scott's Seat: Land in the Mist
48: =Hughes Rise=: objects included
49: Julie's Place: Julie's Place
50: Scott's Seat lowlands:
(I’ve put up the map itself as an image even though it’s ASCII-art, because I gave up on getting WordPress to display it from text in a way that looked decent. The script just says it in chat for one to copy-and-paste elsewhere.)
Much more maplike, eh? The Park is obvious (heh heh) in the center, there, as parcels numbered 31, 32, and 35.
A couple of notes on the map:
You may notice a few un-numbered areas (like the big one just south of 31). They are unnumbered because they have the same name and description as some numbered area that they aren’t contiguous with (the big one just south of 31 has the same name and description, and may actually be part of the same parcel as, the area numbered 36, I think it is). I may update the program to be more liberal in its number-displaying, so as to pick up these at the cost of the occasional unneeded second number on a contiguous, but oddly-shaped, parcel.
The algorithm only looks at, and therefore the map only reflects, the center point of each aligned 16-by-16 meter piece of the region. This usually gives a pretty accurate picture of what’s going on, but in fact parcels can have boundaries at a finer granularity than that (4-by-4 maybe I think?), and so the map will not reflect the entire truth, and may in some cases have significant errors. I don’t know of any significant errors on this Hughes Rise map, but for instance the situation in the region of Sadie’s (parcel 09) is considerably more split up and complex in reality than it appears on this map.
I hope this one makes a bit more sense to those readers who are not me. :)
Filed under: scripting, Second Life | Tagged: Hughes Rise, mapping, maps, scripting, scripts, secondlife | 3 Comments »