“Unmindful” The Movie by Natascha Randt & Karima Hoisan

I will take a LITTLE credit for parts of this, mostly my expertise at not having any particular goal in mind :), and a nice “make a ball look like it’s rolling without risking actual physics” script that I did. It’s a great movie, and a great sim; experience both!

Digital Rabbit Hole

On July 16th, I posted here in my blog, about a new world that Dale Innis and I were beginning to build on Kitely – Virtual Worlds on Demand, called, “Unmindful” See post:
As I said in the post, it was an experiment, to prove or disprove something I had come to believe: “You don’t need an idea to create…ideas come…all you need to do is start.”

So we started off  with no ideas about what the world would be, just making sort of odd stone structures, with off-sim wind turbines, and a parade of wild animals standing on rugs moving in a figure-eight. That was our first part of the build, but then unmindful to how the focus even began changing, we shifted in a very different direction. I had the concept, but I promise you, if it weren’t for Dale, we would never have pulled this off. (Have…

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A poem, and a painting, come alive

It’s been my pleasure and privilege to be part of another of Karima Hoisan’s amazing Kitely sims, based this time on one of her lovely poems.  (See previously The Hudson Line, based on the Hudson line, and In Your Head, based on your head (well…).)

The poem is here, and the artist’s own posting on the sim is here; I urge you to follow both those links, and then experience the Kitely sim for yourself, if you do the Kitely thing at all. (And if you don’t, maybe you should; it turns out you’re still allowed to use SL, too! /grin ).

And in the meantime, here are a couple (more) pictures, as further incentive:

amb_003

lighthouse1_001

Doing the scripting for this sim was great fun, and I hope there is at least one thing that makes you scratch your head and think “How did they do that?”.  Most likely it is the result of Ms. Hoisan and I racking our brains for a few days trying to figure out how to get a particular effect, and then when it seemed impossible her saying “I don’t suppose we could…?” and me smacking my forehead.  :)

Gotta ride it like you find it

(That’s actually about the Rock Island Line, and this is about a different line, but it seems apposite.)

Train crossing a bridge

That picture is from Karima Hoisan’s new Kitely sim “The Hudson Line”, which she has just announced over in her (much more frequently updated) weblog.

It’s a wild dreamlike re-interpretation of the RL commuter rail line of the same name; in one of those great SL synergies it started in casual conversations about the differences between various people’s living and working environments, and grew into this lovely impressionistic world. I helped with my usual small scripting contributions, and this time even some of the building!

It was wonderful fun to watch it emerging out of nothing (what an age we live in), and while you don’t get to have that fun, you can visit the announcement, and the sim itself (Kitely account or something required I guess?), and ride the train, and watch the movies, and find out what’s down there in the tunnel at the end (and it’s not Grand Central Station, muhahaha).

(Scripting note: llSetKeyframedMotion works very nicely in Kitely these days, and therefore I assume probably also in OpenSim; I do advise not entirely trusting that the moved object will arrive exactly where you expect it to, especially the first time after a sim reset, and setting at least a backup timer as well as the usual at_target() event. But it’s running the trains and cars and trucks and tugboats in the Hudson Line sim just fine!)

My acting career continues! :)

Marvelous talented friends Karima and Nat have another movie out, Drink Me With Your Eyes; another rendering of one of Karima’s poems (a passionate piece in mixed English and Spanish), in amazing visuals of dancers and horses and eyes and… well, go see it. :)

rearing horse

I got a little bit part in the bar scenes (expertly sitting on a poseball!), and also in the horses-running-about scenes (as the Slightly Confused Horse), and got to contribute a little miscellaneous scripting also. But mostly just watched Karima and Nat and wondered to myself how they do it.

I will stick to scripting. :) Although I understand some people find that mysterious also!

Moving Trains

That title is a pun, since these particular trains that move scriptily down the track are in a video that is itself quite moving in the emotional sort of way.

As the official announcement from Karima Hoisan says, Karima and Natascha Randt’s “Window on a Train” is now up for general viewing an’ admiration.

Here it is on the “You Tube”:

and note that per Director Randt “Watching our film without being in full-screen and HD (720p) is Prohibited!” :)

I don’t want to say anything specific about the movie itself, because I think it has the most impact when viewed with the least preconceptions. Do prepare to be touched…

Machinima in general is so cool. I am not a visual person myself, so generally I can only sort of gawk (or make pictures with math), but I am pleased to say that in this case I was able to contribute, in the form of some scripts to provide smooth and mostly consistent motion in three objects (an engine and two cars) that were far too primmy to make physical, and also far too primmy to link together.

If I can gather up the energy and time :) I will post about it (the one-word giveaway is LLSetKeyframedMotion, which having been added to LSL later than 2007, is for me a Strange New Thing in the world, which proved Just Right for this particular use-case).

But anyway! Watch the movie! :) It is good!

became a blur, because they moved so fast…

Here is a machinima (machinema?) of a poem by v talented friend Karima.
 

 
I am happy to brag :) that I contributed in a tiny way by providing scripted examples of ways to make papers sort of blow around, one of which ended up in the video. Yay me!

Nat (the videographer and cat) and Karima (the poet and voice) do all various neat things; you should “check them out”.

Happy New Year, an’ all!

2012 Seasonal Card

Continuing the occasional tradition! :) I spammed this out to all 450+ people on my Friends list earlier today. (If you don’t get one and would have expected to, let me know; I’m not sure I entirely trust SL to have done that perfectly.)

Image uses the techniques (and the little HUD device) from Dale Meets Dale. Once I had two images that I liked (which took awhile!) it was easy.

Wow, I haven’t posted here much lately, have I? I have a somewhat more developed and usable version of the script from the automatic walking post, that lets you increase and decrease (and even reverse) the force that makes you walk, and it gets along okay with jumping and flying. So you can arrange for really Superman jumps, and you can fly along at whatever speed cross-country you want without having to hold down a key, and so on.

I’m still not entirely happy with the turning behavior; or maybe I’m just too lazy to make a Wiki page so far. :) But when I do I will post here about it. Or vice-versa.

Otherwise doing pretty much the usual stuff. Good SL friend and prominent photographer and DJ Calli had a Seventh Rezday party last night (with fireworks!). That was a lot of fun. Next year I’ll be turning seven myself; pretty neat! :)