A virtual museum done right

So there’s always been lots of talk (and perhaps somewhat less action :) ) about how virtual worlds are potentially great delivery vehicles for education, and schools, and museums, and all like that there.

There are a number of different ways to approach the idea, from wild “pretty much Not Possible In Real Life” things like that amazing and/or disturbing Virtual Schizophrenia build from the other year, to simple “upload my 2D art and put it on the walls of a virtual room” galleries, to novel interactive things that are about other things and that are yet to be built.

As an example of how to build a virtual museum about real-life artworks and artifacts, I can’t recommend highly enough the Peter Vos Museum in Second Life, as covered briefly in these two notes in NWN, and as covered most visually and memorably in this Yesikita Coppola machinima:

The machinima is very well done, and if for some reason you can’t get to the museum itself, by all means watch it.

But if you can get to the museum yourself, I’d suggest doing that first! Or at least second. :) I went the other day (and then got sick and almost forgot that I’d wanted to weblog about it), and am glad I did.

I knew nothing about Peter Vos before visiting the museum, and now I feel both fascinated and well-informed, as well as having come home with some nice souvenirs. The museum is a lovely build, perfectly fit to the purpose, and taking advantage of the SL environment in subtle but effective ways; the lighting is dark with focused lights, as a museum should be, the synchronized slide projectors are definitely synchronized slide projectors, making just the right soft sounds, the little peepholes that let you examine some of the smaller works close up are perfect little peepholes, that zoom your default camera position right in where it ought to be, while making your avatar bend in just the right “museum visitor peering into one of those little peepholes” pose.

About the art itself I won’t say much; it should be experienced. :) Nothing conventional, many many birds, and considerable surreality.

(The story behind the museum, the connections between the artist, the museum builder, and the machinimatographer, are quite a story in themselves, but I’ll let you discover that for yourself also!)

I would commend this both to anyone as a museum to be visited, and to anyone thinking of building a virtual museum (or gallery, or school, or…) as an example of one very effective way to do it. It’s just one point in the (big!) space of possible approaches, but it’s a very well done one, and definitely worth a visit.

“Unmindful” The Movie by Natascha Randt & Karima Hoisan

I will take a LITTLE credit for parts of this, mostly my expertise at not having any particular goal in mind :), and a nice “make a ball look like it’s rolling without risking actual physics” script that I did. It’s a great movie, and a great sim; experience both!

Digital Rabbit Hole

On July 16th, I posted here in my blog, about a new world that Dale Innis and I were beginning to build on Kitely – Virtual Worlds on Demand, called, “Unmindful” See post:
As I said in the post, it was an experiment, to prove or disprove something I had come to believe: “You don’t need an idea to create…ideas come…all you need to do is start.”

So we started off  with no ideas about what the world would be, just making sort of odd stone structures, with off-sim wind turbines, and a parade of wild animals standing on rugs moving in a figure-eight. That was our first part of the build, but then unmindful to how the focus even began changing, we shifted in a very different direction. I had the concept, but I promise you, if it weren’t for Dale, we would never have pulled this off. (Have…

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A poem, and a painting, come alive

It’s been my pleasure and privilege to be part of another of Karima Hoisan’s amazing Kitely sims, based this time on one of her lovely poems.  (See previously The Hudson Line, based on the Hudson line, and In Your Head, based on your head (well…).)

The poem is here, and the artist’s own posting on the sim is here; I urge you to follow both those links, and then experience the Kitely sim for yourself, if you do the Kitely thing at all. (And if you don’t, maybe you should; it turns out you’re still allowed to use SL, too! /grin ).

And in the meantime, here are a couple (more) pictures, as further incentive:



Doing the scripting for this sim was great fun, and I hope there is at least one thing that makes you scratch your head and think “How did they do that?”.  Most likely it is the result of Ms. Hoisan and I racking our brains for a few days trying to figure out how to get a particular effect, and then when it seemed impossible her saying “I don’t suppose we could…?” and me smacking my forehead.  :)

Rise Now, Glorious Fairelanders, Warriors All…RISE

Which is to say, FANTASY FAIRE TIME! :) The FF is one of those things that I love SL has, and that (especially when I’m enjoying one of those lingering RL “head cold” things) I’m glad lots of people besides me actually do. As always, v good friend Michele has extensive and unique reporting on the event, with lots of great pictures and links and things. Be more energetic than me, and experience it all! :)

Michele Hyacinth

Rise 1Fantasy Faire 2016 Sims Open at 9 a.m. SLT 4/21…I’m so excited I posted a bit early!

A swirling glow morphs into a misty updraft.

“‘Tis time,” the Pale White Elf whispers.  She moves her ombre gray eyes slightly and looks into the rich amethyst eyes belonging to the svelte and Richly Chocolate Muse next to her.  “True this,” the gorgeous Muse replies and nods her forehead, softly fluttering the petals along her floral crown.  “‘Tis time,” she echoes, smiling deeply.  The Pale White Elf smiles in return and then together, they rise.

They sing a call to arms, a song cradled in urgent love. Their voices now raised passionately aloft.  Song at once seducing and trumpeting the Purple Mists, an irresistible appeal to all who dare to hear and dare to care:

Ye of Passion, Ye of Soul

Ye Gladiators of Commitment, Ye Warriors of Known

Intertwined.  Interbeing.  Melded…

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In Your Head

I did some of this! It is very cool! :D

Digital Rabbit Hole

So, wouldn’t it be fun (I thought) if someone could make a Giant Head that we could divide into Left Brain-Right Brain and take our visitors for a ride? Whenever I have odd sculpting requests, (like a horse’s rear-end:) I always call on my favorite weird sculptor, RAG Randt

Headt_001Thanks RAG for this Awesome- Sim-Wide Mesh Head!

So you can get an idea of the size, that bothersome tiny mosquito about to land on the bridge of his nose, is really, yours truly. And here is another shot:
small-bigger head

Then I asked my scripter friend, Dale Innis, a very much Left Brain kind of guy, if he would be interested in collaborating again on this, my newest and 9th world
on Kitely – Virtual Worlds on Demand. He said, “Sure!” and after a rather slow start (a year ago) today, we proudly present it to the public. Come visit and take…

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Happy New Year!

Happy New Year 2016!

Despite the silly atomic body being busy fighting off some “cold germ” sort of replicators, I managed to make a New Year card! And this is it here!

(I decided not to spam it out to everyone on my friend’s list, ’cause that seems spammy; have I actually done that in the past?)

It’s been a nice low-key sort of year in SL (at least to the extent I’m willing to publicly divulge, mu-hahaha). Lots of things have happened in the world, and I have for the most part just sat (or flown or danced) in more or less my usual places, and smiled benignly at the thought that other people were doing them.

Also I have not written in my weblog much. :) But I am still here! And still infinitely appreciative of my SL friends, creators, people in AVs normal and lovely and ugly and wild, who make the world the amazing thing it is.

(And I will believe in Sansar / useful VR goggles / sustainable server-side rendering when I see them. I am so crotchety!)

Girl Dale notes that her hair actually looks much better than that, and the “capture depth” feature of the viewer camera works with limited success in the presence of alphas.

(Pretty background is the Neva River sim, somewhat the worse for my post-processing.)

WaterMoon Breeze: stuff and scenery!

I haven’t done one of these Neat Things I Found In SL posts for awhile, both because I have been just hanging around the Rise and other familiar places a lot, and because when I do find new neat things, I am too lazy to organize about a post about them.  :)

The other night, though, I followed the usual SL chain of nice pointers and coincidences to WaterMoon Breeze, the sim and build and inworld store and probably also home of MenuBar Memorial, who (among many other things) made the wonderful crazy 50s-style Lucid Dream Together poster for Chasing a Butterfly, the machinima we posted about here the other week.

Turns out this MenuBar feller has some Mad Skillz, and his stores (inworld and marketplace) contain some Really Neat Stuff.  It’s Old SL stuff in the best way (crazy, fun, creative, offbeat, brightly colored), but also extremely polished. Not only can he script and do amazing things with particles (more on that below), but he also does graphic design like a person who does graphic design, so the offbeat brightly colored things actually look good!



See?  How brightly colored and well-done?  And there is a smart umbrella, and a Breedable Pet Rock, and Weather Devices, and all sorts of things!  Here are more of them:


Bird-things, and water-things, and all kinds of things! And if you aren’t careful, some things that sort of, well, explode…


(Hint: something about putting things into Coke…)

Spot the Pun in this one!


Witty, brightly-colored, and useful…

There is also a long swaying bridge up to a mysterious floating island…


with interesting things up top which might include, say, a zipline to get back down…


and at the bottom, naturally, a Hieronymus-Bosch-based merry-go-round.


In terms of buying things so far I have mostly bought this amazing Orb


which I have installed at one end of the Park in the Rise (as pictured) where I can sit and alternate between zoning out and wondering how the heck he does it.  (Just when I think I have a pretty good feeling for how particles work in SL…)

So that is that!  Another example of craziness and creativity in SL, for your consideration.

(Oh, and I still have a marketplace store myself, come to think of it!  But I never add anything to it, and no one ever buys from it, so that works out…)