The River of Forgetting-Featuring Silas Merlin’s Funerary Ship for Slartist@UWA Machinima Challenge 2017 -Art of The Artists

Seems like I have mostly forgotten I have this here weblog. :) But I will again reblog one of Karima-and-Natascha’s amazing machinimas, to which I had the pleasure of contributing some scripting. Click “view original post”, watch and enjoy!

Digital Rabbit Hole

Where to begin?

I think I will begin by showing you our movie:) This is the 25th collaboration for Randt & Hoisan,also known as The Team:) Please enjoy it in HD and Fullscreen and then if you are interested in a bit of the history on making it.. keep  reading below.

I could write a book about the making of this movie..but I think I’m too lazy; nevertheless, there are things that need to be said about this one..for the record and just to look back on years from now and remember the trials and errors and breakthroughs and near breakdowns we all lived through while making it.

I have revisited some of my other posts about our entries for the UWA and it seems I am always saying..that this one or that one was the most complicated etc etc, but objectively, I think “The River of Forgetting” wins that…

View original post 1,101 more words

“The Changes Changes” A Randt & Hoisan Production

Yet another Randt and Hoisan production that I contributed to with some scripts and other small ways. I definitely recommend watching it; all of this team’s stuff is great, but this is great even by that standard.

Digital Rabbit Hole

This is our 20th collaboration!! It’s something we want to celebrate with all of you too!
(Clinks her glass against Natascha’s
..Here’s to many more, my creative partner!!)

Only 5  years after we started thinking about  doing “The Changes Changes”  and 8 months spent in production (only;) we can finally say it’s finished and  send it out to the world today:) As I said to Natascha a few times during this process, “What were we thinking?  This poem was a very complicated,  and visually very hard, to turn into a film..We had to make sure we had the same vision, to even attempt it, and  as luck and  more than luck would have it,we did have the same vision.. for almost every scene. I guess that is why this one is #20!!. We have and are still garnering experience as collaborators and have many videos behind us now, to draw…

View original post 1,020 more words

A virtual museum done right

So there’s always been lots of talk (and perhaps somewhat less action :) ) about how virtual worlds are potentially great delivery vehicles for education, and schools, and museums, and all like that there.

There are a number of different ways to approach the idea, from wild “pretty much Not Possible In Real Life” things like that amazing and/or disturbing Virtual Schizophrenia build from the other year, to simple “upload my 2D art and put it on the walls of a virtual room” galleries, to novel interactive things that are about other things and that are yet to be built.

As an example of how to build a virtual museum about real-life artworks and artifacts, I can’t recommend highly enough the Peter Vos Museum in Second Life, as covered briefly in these two notes in NWN, and as covered most visually and memorably in this Yesikita Coppola machinima:

The machinima is very well done, and if for some reason you can’t get to the museum itself, by all means watch it.

But if you can get to the museum yourself, I’d suggest doing that first! Or at least second. :) I went the other day (and then got sick and almost forgot that I’d wanted to weblog about it), and am glad I did.

I knew nothing about Peter Vos before visiting the museum, and now I feel both fascinated and well-informed, as well as having come home with some nice souvenirs. The museum is a lovely build, perfectly fit to the purpose, and taking advantage of the SL environment in subtle but effective ways; the lighting is dark with focused lights, as a museum should be, the synchronized slide projectors are definitely synchronized slide projectors, making just the right soft sounds, the little peepholes that let you examine some of the smaller works close up are perfect little peepholes, that zoom your default camera position right in where it ought to be, while making your avatar bend in just the right “museum visitor peering into one of those little peepholes” pose.

About the art itself I won’t say much; it should be experienced. :) Nothing conventional, many many birds, and considerable surreality.

(The story behind the museum, the connections between the artist, the museum builder, and the machinimatographer, are quite a story in themselves, but I’ll let you discover that for yourself also!)

I would commend this both to anyone as a museum to be visited, and to anyone thinking of building a virtual museum (or gallery, or school, or…) as an example of one very effective way to do it. It’s just one point in the (big!) space of possible approaches, but it’s a very well done one, and definitely worth a visit.

“Unmindful” The Movie by Natascha Randt & Karima Hoisan

I will take a LITTLE credit for parts of this, mostly my expertise at not having any particular goal in mind :), and a nice “make a ball look like it’s rolling without risking actual physics” script that I did. It’s a great movie, and a great sim; experience both!

Digital Rabbit Hole

On July 16th, I posted here in my blog, about a new world that Dale Innis and I were beginning to build on Kitely – Virtual Worlds on Demand, called, “Unmindful” See post:
As I said in the post, it was an experiment, to prove or disprove something I had come to believe: “You don’t need an idea to create…ideas come…all you need to do is start.”

So we started off  with no ideas about what the world would be, just making sort of odd stone structures, with off-sim wind turbines, and a parade of wild animals standing on rugs moving in a figure-eight. That was our first part of the build, but then unmindful to how the focus even began changing, we shifted in a very different direction. I had the concept, but I promise you, if it weren’t for Dale, we would never have pulled this off. (Have…

View original post 535 more words

A poem, and a painting, come alive

It’s been my pleasure and privilege to be part of another of Karima Hoisan’s amazing Kitely sims, based this time on one of her lovely poems.  (See previously The Hudson Line, based on the Hudson line, and In Your Head, based on your head (well…).)

The poem is here, and the artist’s own posting on the sim is here; I urge you to follow both those links, and then experience the Kitely sim for yourself, if you do the Kitely thing at all. (And if you don’t, maybe you should; it turns out you’re still allowed to use SL, too! /grin ).

And in the meantime, here are a couple (more) pictures, as further incentive:

amb_003

lighthouse1_001

Doing the scripting for this sim was great fun, and I hope there is at least one thing that makes you scratch your head and think “How did they do that?”.  Most likely it is the result of Ms. Hoisan and I racking our brains for a few days trying to figure out how to get a particular effect, and then when it seemed impossible her saying “I don’t suppose we could…?” and me smacking my forehead.  :)

Rise Now, Glorious Fairelanders, Warriors All…RISE

Which is to say, FANTASY FAIRE TIME! :) The FF is one of those things that I love SL has, and that (especially when I’m enjoying one of those lingering RL “head cold” things) I’m glad lots of people besides me actually do. As always, v good friend Michele has extensive and unique reporting on the event, with lots of great pictures and links and things. Be more energetic than me, and experience it all! :)

Michele Hyacinth

Rise 1Fantasy Faire 2016 Sims Open at 9 a.m. SLT 4/21…I’m so excited I posted a bit early!

A swirling glow morphs into a misty updraft.

“‘Tis time,” the Pale White Elf whispers.  She moves her ombre gray eyes slightly and looks into the rich amethyst eyes belonging to the svelte and Richly Chocolate Muse next to her.  “True this,” the gorgeous Muse replies and nods her forehead, softly fluttering the petals along her floral crown.  “‘Tis time,” she echoes, smiling deeply.  The Pale White Elf smiles in return and then together, they rise.

They sing a call to arms, a song cradled in urgent love. Their voices now raised passionately aloft.  Song at once seducing and trumpeting the Purple Mists, an irresistible appeal to all who dare to hear and dare to care:

Ye of Passion, Ye of Soul

Ye Gladiators of Commitment, Ye Warriors of Known

Intertwined.  Interbeing.  Melded…

View original post 2,151 more words

In Your Head

I did some of this! It is very cool! :D

Digital Rabbit Hole

So, wouldn’t it be fun (I thought) if someone could make a Giant Head that we could divide into Left Brain-Right Brain and take our visitors for a ride? Whenever I have odd sculpting requests, (like a horse’s rear-end:) I always call on my favorite weird sculptor, RAG Randt

Headt_001Thanks RAG for this Awesome- Sim-Wide Mesh Head!

So you can get an idea of the size, that bothersome tiny mosquito about to land on the bridge of his nose, is really, yours truly. And here is another shot:
small-bigger head

Then I asked my scripter friend, Dale Innis, a very much Left Brain kind of guy, if he would be interested in collaborating again on this, my newest and 9th world
on Kitely – Virtual Worlds on Demand. He said, “Sure!” and after a rather slow start (a year ago) today, we proudly present it to the public. Come visit and take…

View original post 168 more words

Happy New Year!

Happy New Year 2016!

Despite the silly atomic body being busy fighting off some “cold germ” sort of replicators, I managed to make a New Year card! And this is it here!

(I decided not to spam it out to everyone on my friend’s list, ’cause that seems spammy; have I actually done that in the past?)

It’s been a nice low-key sort of year in SL (at least to the extent I’m willing to publicly divulge, mu-hahaha). Lots of things have happened in the world, and I have for the most part just sat (or flown or danced) in more or less my usual places, and smiled benignly at the thought that other people were doing them.

Also I have not written in my weblog much. :) But I am still here! And still infinitely appreciative of my SL friends, creators, people in AVs normal and lovely and ugly and wild, who make the world the amazing thing it is.

(And I will believe in Sansar / useful VR goggles / sustainable server-side rendering when I see them. I am so crotchety!)

Girl Dale notes that her hair actually looks much better than that, and the “capture depth” feature of the viewer camera works with limited success in the presence of alphas.

(Pretty background is the Neva River sim, somewhat the worse for my post-processing.)

WaterMoon Breeze: stuff and scenery!

I haven’t done one of these Neat Things I Found In SL posts for awhile, both because I have been just hanging around the Rise and other familiar places a lot, and because when I do find new neat things, I am too lazy to organize about a post about them.  :)

The other night, though, I followed the usual SL chain of nice pointers and coincidences to WaterMoon Breeze, the sim and build and inworld store and probably also home of MenuBar Memorial, who (among many other things) made the wonderful crazy 50s-style Lucid Dream Together poster for Chasing a Butterfly, the machinima we posted about here the other week.

Turns out this MenuBar feller has some Mad Skillz, and his stores (inworld and marketplace) contain some Really Neat Stuff.  It’s Old SL stuff in the best way (crazy, fun, creative, offbeat, brightly colored), but also extremely polished. Not only can he script and do amazing things with particles (more on that below), but he also does graphic design like a person who does graphic design, so the offbeat brightly colored things actually look good!

 

Watermoon_001

See?  How brightly colored and well-done?  And there is a smart umbrella, and a Breedable Pet Rock, and Weather Devices, and all sorts of things!  Here are more of them:

Watermoon_002

Bird-things, and water-things, and all kinds of things! And if you aren’t careful, some things that sort of, well, explode…

Watermoon_004

(Hint: something about putting things into Coke…)

Spot the Pun in this one!

Watermoon_005

Witty, brightly-colored, and useful…

There is also a long swaying bridge up to a mysterious floating island…

Watermoon_006

with interesting things up top which might include, say, a zipline to get back down…

Watermoon_007

and at the bottom, naturally, a Hieronymus-Bosch-based merry-go-round.

Watermoon_008

In terms of buying things so far I have mostly bought this amazing Orb

Watermoon_009

which I have installed at one end of the Park in the Rise (as pictured) where I can sit and alternate between zoning out and wondering how the heck he does it.  (Just when I think I have a pretty good feeling for how particles work in SL…)

So that is that!  Another example of craziness and creativity in SL, for your consideration.

(Oh, and I still have a marketplace store myself, come to think of it!  But I never add anything to it, and no one ever buys from it, so that works out…)

Canary Beck on Ambient Sound in SL

Although it is apparently based on a NWN article that I do not have the patience to read today (NWN is so often annoying; see prior satire), this piece by Canary Beck is well worth a read (and not long):

Ambient Sound in Second Life

and there is an optional pretty and instructive “Sights and Sounds of Basilique” video that you can watch / listen to.

I have a couple of “pretty nature sounds” objects that I tend to drop copies of onto parcels that I own, but I may be inspired this Canary Beck post to put a little more effort than that into it…  :)

UWA time again!

I know, all I ever weblog about these days is machinima.  That is because I have already weblogged about trying on clothes from Sn@tch, the other main thing I do in SL these days :), and I can’t imagine that you want to see more and more postings about that.

Anyway!  It is time for the annual University of Western Australia themed machinima and 3D art contest thing again, and as usual I will highlight the entry that I made some small contribution to!  It is of course by Karima and Nat, and is of course wonderful.  :)

I will not say anything about the premise, because it is so delightfully revealed in the film itself.  See also Karima’s post on the subject for more insight and background.

There are no doubt lots of other extremely worthy entries, which we should all attempt to find time to watch!  But right now I must rush off to continue the ongoing RL battle with entropy.

(There’s an interesting question: does SL, or the virtual worlds in general, have any inherent entropy, not counting what they inherit indirectly from RL?  Probably so; for instance empty land with rezzing turned on gradually accumulates trash.  Expand and generalize.  But first watch the machinima!  It is on the You-Tube, so you can even Like and Comment and generally social-media about it.)

Drax does Machinima!

The Drax Files, which is a great collection of SL – RL videos / documentaries about interesting things, almost none of which I have actually managed to watch, has recently done an episode about various SL machinima-makers, which I saw an early version of that was very good, so I bet the final one is too:

(Why, you wonder, did I get to see an early version?  Because one of the featured machinima-making entities is the redoubtable team of Karima and Nat, to whose creations I’ve had the privilege of making various scriptish sorts of contributions.)

For more thorough coverage :) see Karima’s writeup and Nat’s German one.

Definitely worth watching!

Mesh bodies, you say?

So about these mesh bodies...

That’s me in the demo version of the latest (or at least the most obvious when you walk into the store!) Maitreya mesh body (including the demo undies that come in the box).

I thought I should at least try out the Latest Thing so as to be open-minded. :)

It’s really quite nice; the mesh is much prettier than the standard SL built-in AV mesh, and since it doesn’t touch the face at all I still look like me there. Also it’s fitted mesh, so at least to a degree the overall shape is still me. Being still me has always been my main worry about mesh AV-parts, so…

(Friends have told me that they’ve had to tweak the underlying shape a bit, but not too much, to really get it just right.)

Classic non-mesh clothing that the maker hasn’t made a mesh-AV-applier for will still of course be a problem; I haven’t heard any convincing stories about how that will ever be fixed. But of course one isn’t obliged to wear the mesh body all the time. It could be just part of the arsenal.

As Evil Spock said, I shall consider it!

Belated videos and a picture

I meant to post this awhile back, but I have been (a) lazy and (b) under the weather.  But anyway, here is the actual video of the great SL/RL machinima I reblogged last time:

In case people didn’t click through on the last post and scroll down and therefore missed it.  :)

Here also is a “What does Second Life mean to me?” video from Natascha Randt (Nat!):

which is apparently part of a whole series of videos like that, related (or not) to <a href=”https://community.secondlife.com/t5/Your-Avatar/The-What-Second-Life-Means-to-Me-Video-Share-Project/td-p/2941693″>this thread on the SL Community Forums</a>, which might be of interest to anyone who reads the SL Community Forums, and/or watches videos.

And finally here is a picture of me at SL12B.  SL12B happened, hurrah!  I spent a total of not very much time at all there; as usual, I love that these things occur, but don’t generally get to them as much as I might, because they are crowded, and I’m doing other stuff.  But I did hang from the ceiling!

Dale at SL12B

So that’s all those things that you probably knew about anyway.  :)  But still it’s nice to post here once in awhile!

Follow Your Road…. All The Way To Success!!

I know I mostly reblog other people’s things these days :) but it’s because they are cool. This is another Karima and Nat machinima, this one with a great RL aspect to it. I was one of the actors again (in a bigger role even, he said modestly), but what those two, and the RL band, have done with our actors’ posing about is really amazing; watch and enjoy!

Digital Rabbit Hole

Costa Rica's Own..Home-Grown BandCosta Rica’s Own..Home-Grown Band

(Version en Español aquí)

  This isthe case of the hottest new Latin Musical group,” El Combo Style,” from my home country, Costa Rica. Really, just keep doing what you’re doing and share your talent with the world!
I love a good cause, and for me, people with artistic talent, dedication and humility are always a good cause.
The first time I heard this group, was in some studio recordings from the University of Costa Rica.
Even though the quality was not the best, I saw, felt and most importantly heard, the talent of this very tight and charismatic band.
David Mendez who plays trombone and maracas, (blind since early childhood) and David Jimenez (singer-guitarist) are part of the backbone of this band. D. Jimenez writes all the songs and lyrics and D. Mendez  along with Gerson Rodriguez on keyboard make all the musical arrangements…

View original post 629 more words

How old are Dales and some gnomes?

So yeah, How Old dot Net is all the rage, and I’m sure I’m not the first person to point it at various digital-realm avatars, but here we go!

Girl Dale and Boy Dale both seem to be mid-20’s, which is plausible:

Boy Dale looks 26?

Girl Dale looks 27?

Even drowed-up for Fantasy Faire (see Michele H’s very nice coverage although given how late I always am it is probably over by when you read this):

Drow Girl Dale, too

On the other hand Spennix is, well…

Spennix, on the other hand...

as is her alternate-realm self, the Arcane Mage Tashalorum (now level 100 also with her own Castle; I think we may have seen her here or on Flickr before, at like level 12; leveling is sooo easy these days):

Tashalorum, too...

The human PNC architect there is handled more plausibly, so probably we just need a different version of How Old dot Net for each of the races of Azeroth. (But what of the half-gnomes??)

Amusingly, the male version of Tashalorum (two words: Transmorphic Tincture) is apparently an even harder problem:

Male Tashalorum ; no face??

Maybe facial hair isn’t supposed to be pink?

That’s all for now. :) All various things have been occurring as always, but I have been lazy and not weblogging them or anything. Which means they didn’t really happen yet at all!!

Speaking of vanity…

Meanwhile, over in WoW, I’ve been playing various of my 90s through the brief pre-expansion quests to get the level 515 item and whatever achievement or title or thingie one gets (oh, right, it’s the “of the Iron Vanguard” title, and you really only need to get it once with one character and then they can all use it), and then doing other random things.

I played Spennix just a tiny bit, then my shadow priest for awhile (wicked DPS), and various others, then settled on Spennatrix the healer for some time, including trying to complete all of the Pandaren raids (at mere Looking For Raid difficulty) before the expansion comes out and makes all the existing content easy. (Still have just one to go! The wait-time for raid healers is always really short, I am just lazy.)

Y’all will doubtless remember Spennatrix’s simple white outfit from the other month (okay, the other year). As she went up to 90 and did Timeless Isle quests and got that gear, I didn’t re-transmog every upgrade she got, so eventually she was looking a bit more baroque again:

Spennatrix Ornate

although not awful; the Pandaren gear is much less bizarre-looking than the stuff that inspired her to do a set of transmogs in the first place.

But so anyway, I was in the white transmog again, standing around with a raid group buffing up to take down the Council of Elders in Last Stand of the Zandalari, when I notice this other Night Elf Priestess, and she’s wearing like omg TOTALLY the same transmog!!!

Mooncloth Robes

That’s me on the left.

Of course it’s not really exactly the same transmog, mostly it’s that we both have Mooncloth Robes, and generally non-ornate other gear. She’s got this High Councillor’s Circlet for a nice blue gem matching the blue hair, whereas I have hair matching the robes, and an unmodified Amaranthine Cowl of the Impatient on top (not really a cowl despite the name, more a little top extension with a hairpin) because it looks good, and matches the (also unmodified) belt.

Neither of us quite have the shoulders right, I’d say; I have the White Woolen shoulders or whatever that is, and they’re simple but kind of a weird shape, and actually too white for the white outfit. On the other hand her I think Shadow Council Mantle is a little too ornate for the overall look (although they do go nicely with the gloves). I’ve switched back to the Silver-Threaded Amice look for the shoulders since, and I think I prefer it.

I was thinking about some evil-looking dark transmog for the Shadow Priest, but then I realized that since she spends 99% of her time in Shadowform, no one would hardly ever see it.

And if no one sees it, what’s the point, eh? :)

All is Vanity

This gorgeousness doesn’t take care of itself, y’know!

All is Vanity

Well, actually it does, but this vanity (zebra ottoman and make-up clutter included) was in a D thing at Sn@tch, so I got it.

I have it up in my Unpacking Place high over the Rise, where I unpack stuff and try not to get to attached to it so that I can later derez it to make room for other stuff. I like it up there.

Sheer little top also by Sn@tch, house from me (available on the Marketplace I think!), other stuff pictured from other places I forget.

These atomic persons…

I have hardly existed at all for some time, as my atomic counterpart claims to have been “out of the country” and to have “jetlag” and “a plugged ear” and all sorts of unlikely-sounding ailments of that kind.

Also to be in dire need of “sleep”. (I don’t understand why the atomic person can’t sleep while the SL person is inworld doing things, since the converse seems to be well-supported.)

When I have been in, I have been mostly (a) checking the riotvends and lucky boards at Sn@tch (see above), (b) sorting inventory, and (c) now and then going to sets by ‘leet DJs.

None of which have inspired me to weblog about them much!

But here is a neat thing, that I can claim some connection to: Karima and Nat have posted on their entry for this year’s UWA Machinima contest (with the very SL-ish theme of “Transcending Borders”), and you can see it on the web and leave comments and stuff (Karima also says some Wise Things about the Culture of Easy Likes, which should be read and commented on). For this film, I got to gallop about as a horse some (see the amazing scenes with horses emerging from water and walking on tabletops and such), and I helped a little with some of the “data flowing” effects; also it includes inter alia some memes and clips from prior films of theirs, some of which I also did scripting and/or galloping about as a horse and so on in. And it is a great film, perfectly on-theme and very worth watching.

So I bask in the reflected creativity! :)

And I urge my atomic person to drink some green tea with honey, say, and get back in shape so that I can exist more often…

Updated: because in the original version I forgot that some stuff that I did was for this movie, because I always forget things.  :)

Gotta ride it like you find it

(That’s actually about the Rock Island Line, and this is about a different line, but it seems apposite.)

Train crossing a bridge

That picture is from Karima Hoisan’s new Kitely sim “The Hudson Line”, which she has just announced over in her (much more frequently updated) weblog.

It’s a wild dreamlike re-interpretation of the RL commuter rail line of the same name; in one of those great SL synergies it started in casual conversations about the differences between various people’s living and working environments, and grew into this lovely impressionistic world. I helped with my usual small scripting contributions, and this time even some of the building!

It was wonderful fun to watch it emerging out of nothing (what an age we live in), and while you don’t get to have that fun, you can visit the announcement, and the sim itself (Kitely account or something required I guess?), and ride the train, and watch the movies, and find out what’s down there in the tunnel at the end (and it’s not Grand Central Station, muhahaha).

(Scripting note: llSetKeyframedMotion works very nicely in Kitely these days, and therefore I assume probably also in OpenSim; I do advise not entirely trusting that the moved object will arrive exactly where you expect it to, especially the first time after a sim reset, and setting at least a backup timer as well as the usual at_target() event. But it’s running the trains and cars and trucks and tugboats in the Hudson Line sim just fine!)