Rise Now, Glorious Fairelanders, Warriors All…RISE

Which is to say, FANTASY FAIRE TIME! :) The FF is one of those things that I love SL has, and that (especially when I’m enjoying one of those lingering RL “head cold” things) I’m glad lots of people besides me actually do. As always, v good friend Michele has extensive and unique reporting on the event, with lots of great pictures and links and things. Be more energetic than me, and experience it all! :)

Michele Hyacinth

Rise 1Fantasy Faire 2016 Sims Open at 9 a.m. SLT 4/21…I’m so excited I posted a bit early!

A swirling glow morphs into a misty updraft.

“‘Tis time,” the Pale White Elf whispers.  She moves her ombre gray eyes slightly and looks into the rich amethyst eyes belonging to the svelte and Richly Chocolate Muse next to her.  “True this,” the gorgeous Muse replies and nods her forehead, softly fluttering the petals along her floral crown.  “‘Tis time,” she echoes, smiling deeply.  The Pale White Elf smiles in return and then together, they rise.

They sing a call to arms, a song cradled in urgent love. Their voices now raised passionately aloft.  Song at once seducing and trumpeting the Purple Mists, an irresistible appeal to all who dare to hear and dare to care:

Ye of Passion, Ye of Soul

Ye Gladiators of Commitment, Ye Warriors of Known

Intertwined.  Interbeing.  Melded…

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In Your Head

I did some of this! It is very cool! :D

Digital Rabbit Hole

So, wouldn’t it be fun (I thought) if someone could make a Giant Head that we could divide into Left Brain-Right Brain and take our visitors for a ride? Whenever I have odd sculpting requests, (like a horse’s rear-end:) I always call on my favorite weird sculptor, RAG Randt

Headt_001Thanks RAG for this Awesome- Sim-Wide Mesh Head!

So you can get an idea of the size, that bothersome tiny mosquito about to land on the bridge of his nose, is really, yours truly. And here is another shot:
small-bigger head

Then I asked my scripter friend, Dale Innis, a very much Left Brain kind of guy, if he would be interested in collaborating again on this, my newest and 9th world
on Kitely – Virtual Worlds on Demand. He said, “Sure!” and after a rather slow start (a year ago) today, we proudly present it to the public. Come visit and take…

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Happy New Year!

Happy New Year 2016!

Despite the silly atomic body being busy fighting off some “cold germ” sort of replicators, I managed to make a New Year card! And this is it here!

(I decided not to spam it out to everyone on my friend’s list, ’cause that seems spammy; have I actually done that in the past?)

It’s been a nice low-key sort of year in SL (at least to the extent I’m willing to publicly divulge, mu-hahaha). Lots of things have happened in the world, and I have for the most part just sat (or flown or danced) in more or less my usual places, and smiled benignly at the thought that other people were doing them.

Also I have not written in my weblog much. :) But I am still here! And still infinitely appreciative of my SL friends, creators, people in AVs normal and lovely and ugly and wild, who make the world the amazing thing it is.

(And I will believe in Sansar / useful VR goggles / sustainable server-side rendering when I see them. I am so crotchety!)

Girl Dale notes that her hair actually looks much better than that, and the “capture depth” feature of the viewer camera works with limited success in the presence of alphas.

(Pretty background is the Neva River sim, somewhat the worse for my post-processing.)

WaterMoon Breeze: stuff and scenery!

I haven’t done one of these Neat Things I Found In SL posts for awhile, both because I have been just hanging around the Rise and other familiar places a lot, and because when I do find new neat things, I am too lazy to organize about a post about them.  :)

The other night, though, I followed the usual SL chain of nice pointers and coincidences to WaterMoon Breeze, the sim and build and inworld store and probably also home of MenuBar Memorial, who (among many other things) made the wonderful crazy 50s-style Lucid Dream Together poster for Chasing a Butterfly, the machinima we posted about here the other week.

Turns out this MenuBar feller has some Mad Skillz, and his stores (inworld and marketplace) contain some Really Neat Stuff.  It’s Old SL stuff in the best way (crazy, fun, creative, offbeat, brightly colored), but also extremely polished. Not only can he script and do amazing things with particles (more on that below), but he also does graphic design like a person who does graphic design, so the offbeat brightly colored things actually look good!

 

Watermoon_001

See?  How brightly colored and well-done?  And there is a smart umbrella, and a Breedable Pet Rock, and Weather Devices, and all sorts of things!  Here are more of them:

Watermoon_002

Bird-things, and water-things, and all kinds of things! And if you aren’t careful, some things that sort of, well, explode…

Watermoon_004

(Hint: something about putting things into Coke…)

Spot the Pun in this one!

Watermoon_005

Witty, brightly-colored, and useful…

There is also a long swaying bridge up to a mysterious floating island…

Watermoon_006

with interesting things up top which might include, say, a zipline to get back down…

Watermoon_007

and at the bottom, naturally, a Hieronymus-Bosch-based merry-go-round.

Watermoon_008

In terms of buying things so far I have mostly bought this amazing Orb

Watermoon_009

which I have installed at one end of the Park in the Rise (as pictured) where I can sit and alternate between zoning out and wondering how the heck he does it.  (Just when I think I have a pretty good feeling for how particles work in SL…)

So that is that!  Another example of craziness and creativity in SL, for your consideration.

(Oh, and I still have a marketplace store myself, come to think of it!  But I never add anything to it, and no one ever buys from it, so that works out…)

Canary Beck on Ambient Sound in SL

Although it is apparently based on a NWN article that I do not have the patience to read today (NWN is so often annoying; see prior satire), this piece by Canary Beck is well worth a read (and not long):

Ambient Sound in Second Life

and there is an optional pretty and instructive “Sights and Sounds of Basilique” video that you can watch / listen to.

I have a couple of “pretty nature sounds” objects that I tend to drop copies of onto parcels that I own, but I may be inspired this Canary Beck post to put a little more effort than that into it…  :)

UWA time again!

I know, all I ever weblog about these days is machinima.  That is because I have already weblogged about trying on clothes from Sn@tch, the other main thing I do in SL these days :), and I can’t imagine that you want to see more and more postings about that.

Anyway!  It is time for the annual University of Western Australia themed machinima and 3D art contest thing again, and as usual I will highlight the entry that I made some small contribution to!  It is of course by Karima and Nat, and is of course wonderful.  :)

I will not say anything about the premise, because it is so delightfully revealed in the film itself.  See also Karima’s post on the subject for more insight and background.

There are no doubt lots of other extremely worthy entries, which we should all attempt to find time to watch!  But right now I must rush off to continue the ongoing RL battle with entropy.

(There’s an interesting question: does SL, or the virtual worlds in general, have any inherent entropy, not counting what they inherit indirectly from RL?  Probably so; for instance empty land with rezzing turned on gradually accumulates trash.  Expand and generalize.  But first watch the machinima!  It is on the You-Tube, so you can even Like and Comment and generally social-media about it.)

Drax does Machinima!

The Drax Files, which is a great collection of SL – RL videos / documentaries about interesting things, almost none of which I have actually managed to watch, has recently done an episode about various SL machinima-makers, which I saw an early version of that was very good, so I bet the final one is too:

(Why, you wonder, did I get to see an early version?  Because one of the featured machinima-making entities is the redoubtable team of Karima and Nat, to whose creations I’ve had the privilege of making various scriptish sorts of contributions.)

For more thorough coverage :) see Karima’s writeup and Nat’s German one.

Definitely worth watching!

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