Dale meets Dale

An age and an age ago, I made a picture with both Dales in it (or, strictly speaking, both Dale-bottoms), for some pictures (of bottoms) event that has since slipped my mind.

(Oh, right, looking at the text, it was one of them there weblog memes, notable for involving bottoms.)

It was comparatively easy, since I had the two of me almost entirely not touching, so there was just one tiny piece of foot to fiddle with carefully in Photoshop, and otherwise the only hard part was holding the camera absolutely still while I took one picture, stood up, changed shape and skin and hair, sat down again on the other sit-place, and took another picture.

For some reason the other day I wanted to take some more-overlapping Dale and Dale pictures, and eventually I did:

Narcissus 1

Nice but her face doesn’t show at all. (And there’s that little oops just under his near hand, oops.)

Narcissus 2

Quite nice, really. :)

This time I was working in gimp rather than Photoshop (for financial and sundry reasons), and it turns out that you can do this sort of thing pretty easily. I’m not going to do a detailed tutorial unless someone wants that, but basically you take two pictures from exactly the same place, layer one over the other, add a layer mask to the top one, and then draw on that layer mask in black or white, depending on which layer you want to show at any given point. It’s a nice forgiving process, doesn’t require an exceptionally steady hand, and so on.

This time I didn’t want to have to hold the camera absolutely still to take the pictures, so I wrote a script. Here it is!

integer SAVE_FACE = 0;
integer RESTORE_FACE = 1;
vector saved_camera_pos = ZERO_VECTOR;
rotation saved_camera_rot = ZERO_ROTATION;
integer have_saved = FALSE;

default {
    state_entry() {
        have_saved = FALSE;
    }
    attach(key id) {
        if (id!=NULL_KEY)
            llRequestPermissions(id,PERMISSION_CONTROL_CAMERA | 
                                    PERMISSION_TRACK_CAMERA);
    }
    run_time_permissions(integer p) {
        llOwnerSay("Touch that one face to save camera position,"+
                   " that other face to put it back.");
    }
    touch_start(integer total_number) {
        if (llDetectedTouchFace(0)==SAVE_FACE) {
            have_saved = TRUE;
            saved_camera_pos = llGetCameraPos();
            saved_camera_rot = llGetCameraRot();
            llOwnerSay("Camera position saved.");
        } else if (llDetectedTouchFace(0)==RESTORE_FACE) {
            if (have_saved) {
                llSetCameraParams([
                    CAMERA_ACTIVE,TRUE,
                    CAMERA_POSITION,saved_camera_pos,
                    CAMERA_POSITION_LOCKED,TRUE,
                    CAMERA_FOCUS,saved_camera_pos+*saved_camera_rot,
                    CAMERA_FOCUS_LOCKED,TRUE
                    ]);            
            } else {
                llOwnerSay("No position is saved yet.");
            }
        }
    }
}

So basically you put that into some prim, you color face 0 some color, color face 1 some other color, attach it to your HUD somewhere, fiddle it around so that you can see both of those faces, put your camera where you want it, touch face 0, take a picture, do whatever you want to, touch face 1, possibly press ESC to make sure you’re on the default camera, and now your camera is back where it was before for taking your second picture.

I could have added a third face case with like llReleaseCamera() or whatever it is on it, but it’s easiest to just take the HUD off when you’re done to free up your default camera. :)

Isn’t nature wonderful! I may get up the energy to put up a real page about it like my famous ExplodingObjects and AvatarFollower pages, but for now I am impressed with myself just for having slapped it up here.

Now I will go back to admiring my pictures; aren’t I a cute couple? :)

Alpha Point / Omega Point

I am not organized enough to have figured out the relationship between these two sims, but they are (currently) right next to each other, and both gorgeous. I’d read about Omega Point in various places, but it was Ava’s Omega Point Slideshow that got me to visit (see also her Alpha Point slideshow). See also the creators weblog (in Japanese), the Omega Point flickr group, the Alpha Point entry in the SL Destination Guide, Honour on Alpha Point, Honour on Omega Point, and so on and so on.

But mostly, I took some pictures there! Here are a few of them! Click through to flickr for some more, or for huger versions of these, or even watch the pretty slideshow!

OmegaPoint_4

OmegaPoint_3

OmegaPoint_1

AlphaPoint_1

AlphaPoint_3

AlphaPoint_4

AlphaPoint_6

AlphaPoint_7

It’s really astounding.

My Digits! (I am late to the meme.)

My Digits!

So here are Girl Dale’s vital stats, per the meme:

Height – 55 (5’9″ by some measure)
Head size – 45
Arm length – 45
Hand size – 42 (too huge?)
Torso length – 55
Leg length – 65
Foot size – 0 (as required by all shoes in the world)

T and A: :)

Body fat – 0 (lol vain)
Breast size – 51
Hip width – 55
Butt size – 50

Skin and eyes and fingernails and tube-socks and cami from Celestial Studios (slightly tanner version of my usual skin, now that I bought a whole bunch at the big clearance sale), camo thong apparently from Vasha’s Secret.

I don’t have anything particularly profound to say about my particular numbers, or the numbers meme in general. By and large, we are pretty healthy-looking. :)

(I should do Boy Dale, too, but right now I am a girl.)

Sightings

That is, a bunch of random recent pictures.

Wandering about near my place in Vallone, in wild and wooly Zindra, it turns out that the Liqueur Club, which vanished awhile back, has returned with a new name and motif, but I think the same owner:

After Glow

Hope they prosper!

The plot between my place and the road was originally a pawnshop, then a strip club (that never actually opened, as far as I know), then a Naughty Hospital (woot!), and now is again for sale:

Vallone For Sale

Come by and take a look!

(That is of course my platform in the background; and I don’t know why that species of Linden tree wasn’t rezzing just then. But the cherries are pretty!)

On the other side, further down the road, a neighbor has an art gallery featuring very attractive nude photographs (mostly of herself, I believe).

SLEA (Second Life Erotic Art)

I do love Zindra. :)

Back home on the subadult mainland, there’s still considerable land for sale in the Rise. There was a big mafia mansion between the Park and the Narrow Gallery for a bit (complete with limos, pool, and machine-gun nests), now replaced by a big vampire-mafia castle (stone, coffins, helipad). Just up the road from the Park Welcome annex, someone was putting up a nice little house, and I said Hi and we chatted a little.

And then aways further along the road, there’s Azadi Donuts:

Azadi Donuts

which is, and contains, various references to Iranian political movements, that I don’t know enough about to know whether it’s pro or con, straight-up or satire, or why there are all those vehicles like suspended in midair.

Speaking of not knowing things:

Cleanup Time!

Look, d00d, I leave my land open and my furniture unlocked because I am a Nice Person, but please try to clean up after yourself!

What were you doing that resulted in having eight invisible male bits scattered around the Dreamliner, anyway?

On second thought, I don’t think I want to know…

:)

And finally, our burning question of the day: is the grid read for such beauty?

Is the world ready for such beauty?

Just askin’… :)

(This skin, which is so amazing I’m sort of afraid to wear it, is from ROCKBERRY; I think it’s a Kalista. The gorgeous armband and hair jewels are from Nizam (they were gifts, thank you thank you!), and the bracelets from Dark Eden. The clothing is random mix an’ match; I think that’s a “Simone!” top.)

Quite many more Burn2 pictures!

I have been having a great time working on my Burn2 build, pedaling around the playa looking at other peoples’s ones, and like that. Also taking pictures!

Here I am on my bike, returning from a notional quick trip back to civilization for more chocolate and apparently stuffed animals:

Back from a quick supply run

Entering along the road from the notional last outpost of civilization, there’s some nice monumental stuff as one comes onto the Playa, including the DMV.

Onto the playa

The DMV

The DMV folks seem to be working on some cool vehicles; but I like my classic Arcadia Asylum Hobo bicycle.

The Rangers are the best dug-in people on the playa so far; they got here first, after all.

Their dome is quite a landmark. And they have bunches of buildings!

Passing the Ranger Dome

I just hope us builders are rambunctious enough to give them something to do. :)

Finally there’s my box in the middle distance!

Almost there

It’s a longish pedal. (I wonder if that is another ranger dome on the horizon there.)

Home at last:

Camp Sweet Camp

That day I hung some cloth from the wooden awning there to keep the sun off, and made flags of my own with the Burn2 logo (and mine are Free To Copy, unlike Some People’s!), and met one of my next-camp neighbors.

Also sometime recently, an adorable little stoat or vole or sloth or something waddled through curiously:

Adorable visitor at Burn2 camp

and I’ve now pretty much finished off the place! The first draft, anyway. :) And I thought of a name.

So here is Ten Thousand Things Camp:

Ten Thousand Things Camp

The Blue truck and Red building in the background are not mine (although the shadow cast on the ground by the red building is, heehee). Nor is the wooden platform and stuff across the road.

Nor is the streetsign, that’s infrastructure. Apparently I am at the corner of Seoul and 6:00. Okay!

The Big Box and the Round Striped Tent-thing and the Awning and Old Car and Comfy Seats and Infoboxes and Fire Swirls and Random Junk are all mine, though. :) Many will be Free To Copy when the place opens and you come by!

The way that can be trodden is not the eternal way.
The name that can be named is not the eternal name.
The nameless is the beginning of Heaven and Earth.
The named is the mother of the Ten Thousand Things.

And now there’s less than a month left until Opening Day.

Time Until Event

Plenty of time to fiddle with the build and peddle around nosing into other people’s. :)

Nowhereville to Piper Point

I am always gushing about how much I love the mainland for its chaos and randomness, and it’s very true.

On the other hand there’s also alot to be said for beauty and organization, and a place formed through a consistent vision or set of compatible visions. Mostly these are on estates, and mostly they get praised enough already :) which is why I usually spend more of my praise on the neglected mainland. But sometimes…

Nowhereville_001

I was reading a Crap Mariner posting and thinking "whoa, that is a nice-looking place". So I went there and rezzed the Twenty and sailed around on the jib, admiring things.

Here’s the Bridge of Crap’s posting, connecting Nowhereville to Piper Point:

Nowhereville_002

Under the bridge, into the bay:

Nowhereville_003

The waterfalls from above:

Nowhereville_004

And drifting into the bay, past the fishing and lounging area of (I think) the Lonely Yak Roadhouse:

Nowhereville_005

A quiet and soothing place, and a lovely bunch of builds. Order can be just as lovely as chaos, when it’s done well. :)

Darn those sim-boundary crossings…

Darn Sim Crossings...

Sitting pensively on my favorite motorbike, askew in the surf after a bad (although non-fatal for a change!) crossing from one sim to another, yet again in the south-coast stretch of Route 7 that I wrote about the other day.

Was having a really hard time at sim edges; maybe because both me and the bike were pretty primmy, and scripted, maybe because of some gremlins in the Lab network that day.

But I got a nice picture out of it. :)

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