Fractal Heightmap Sculpties

Because I Can. :)

Fractal Heightmaps

This is all the same Python program as before, with the getR and getG functions changed to return simple linear functions of x and y (making the basic plane), and getB changed to return a point from a heightmap, where the heightmap is calculated from an old quasi-self-similar algorithm that I made up years an’ years ago, that produces kinda neat-looking terrains, except that they always have a bias toward diagonal ridges that I’ve been too lazy to squeeze out. Some have a “water table” below which the terrain can’t go, and some don’t.

And you have to set the stitching type to “plane”. I think it is.

In all of these scuplties, btw, I’ve been using the same texture for the visible texture as for the sculpt texture, just to make it more obvious to me what’s going on. That’s not at all required, though; these could just as easily be shiny copper, or grass, or marble, or wood, or what-have-you…

Advertisements

2 Responses

  1. where’s my ibuprofen?

    You are so going to wind up getting called to do something because of all this new expertise. I don’t know what the emergency will be …but fair warning. :)

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: