First hour experience… more daunting than ever?

So I created (or “rolled up”, as we ol’ D&D players say) a new SL person (okay, an alt) the other day, for the first time in a long time. As usual I tried out the whole Getting Started thing rather than just flitting out and doing the thing that I made the alt for, just to see what it’s like these days.

I was… somewhat surprised.

As I mentioned in my Third Rezday post, my own First Hour experience, back on the old 2006 Orientation Island with the path and the parrot, was confusing and chaotic, and I loved it for that. But I can understand why less neophilic folks might find it somewhat offputting.

As I mentioned somewhere on the web that I can’t find right now, the First Hour experience of my “for giving business demos” alt, a year or two later, was in pretty much every way worse: it was in that new HUD-based Orientation Island, where the new user was supposed to interact with a confusing and laggy HUD to solve puzzles that didn’t seem to actually work, and which included an urban startup zone notable for having vehicles that very confusingly also didn’t work. I haven’t seen anyone talk about that version of OI lately, so perhaps it was abandoned (although I notice that everyone still has the “Torch!” object in their library, which was some part of the HUD-based thingie).

One of the things that the New Linden Management has stressed over and over has been improving the First Hour Experience, so I thought it would be kinda interesting to see what it’s like now.

But judging from what it’s in fact like now, whoever is supposed to be working on the First Hour Experience seems to have given it up as hopeless.

The first rather offputting thing was that the signup page on the website insisted on having my real first and last names, and my RL gender. I mean, ffs, why does it care what my RL gender is? Obviously I can lie about any or all of that, but the fact that the Lab considers it mandatory information was really distressing. Gathering personal information just for the sake of gathering personal information?

Frankly if I’d never played SL before, that part of the signup page might well have prevented me from ever getting to the First Hour. The place that I most often lose interest in new online products is at an overly-nosy signup page.

So anyway I told it some stuff there, and then I picked a starting look. That part was nice; a decent collection of looks, some of them normal and some odd, and a promise that it’s easy to change once you get inworld. I gave it my email address to send the validation link to, and it did that. Then I fired up a browser, and went inworld for the first time.

I found myself dumped directly into Help Island 361 or whatever, wearing the “girl next door” AV (which was not the look that I’d chosen on the web page), with a nine-panel popup on the screen with the very basic basics (how to walk, how to look), and nothing else of any kind. A couple of other newborns were standing around. One said “Hi”, and I said “Hi”, and after that no one said anything.

Well, okay, that’s not too too bad. There were instructional signs around, slowly rezzing, and interesting-looking things like stores and demo areas in various directions, and not too many people so not too much lag. I walked over to one of the instructional signs that said something like “things to do” or something, and clicked on it, which seemed sensible. That opened a landmark. Landmarks have big obvious “Teleport” buttons on them, so I pushed that.

And my First Hour experience was over, maybe ten minutes after I first rezzed.

I was now off Help Island, on my own, and could not get back. I had had no warning about that, no “Are you sure you want to teleport off of Help Island and into the dangerous outer world?”. An actual newborn would be pretty clueless as to how to get back and investigate any of the interesting freebie stores or demo areas or anything; the blue popup that says “Now that you’ve left Help Island, you can get to places like the Warmouth Infohub by [terse explanation of how to use landmarks]” has no clue how to get back to Help Island itself.

A lucky newborn might have the chat history open, and notice the “teleport completed from” with a link after it, and click on it. I did that. You get a TP failure, and a note that if you want to “return to the tutorial” (what tutorial??) you can go to Help Island Public. I brought up the map and found Help Island Public (which again it seems unlikely your typical newborn would be able to do), and went there.

It was pretty awful.

It had all the same interesting things in the distance as that nice Help Island 247 had had, except that they were all grey, and it was nearly impossible to walk over and explore them, because the place was so packed with AVs that the lag was like thick molasses. No one was saying anything, some people were Away, most people were grey or blurry, some people had very odd tags on.

I did eventually make my way to the Freebie Store. The stuff in it was impressively 2006; in fact I’m pretty sure it had less stuff in it than it did in 2006. The Free Smoke Machine was still there, but instead of the Box of Wings that I remember there was just one pair of black wings and one pair of gold wings. There was the Free Tubular House and the Free Alpine House, both tried and true. But nothing there struck me as having been worked on recently, in any sense.

I wandered around a bit, and clicked on a kiosk with some computer code floating over it, and floaty text saying “Scripts in Second Life”. This brought up a notecard window that said “Loading…” for long enough that I lost patience and hit Discard. (On my original Help Island 249, it might have actually arrived, I dunno.)

So what exactly does M mean by working hard on the First Hour experience? As far as I can tell, what it means in practice is doing nothing at all. This is exactly the same Help Island that was there four years ago, with perhaps somewhat less useful stuff. There is no orientation of any kind, no tutorial (although at least one of the messages thinks that there is). If you accidentally leave, or even crash out of, the friendly newborns-only Help Island that you arrive on, there is still no going back, ever. (Hint to the Lab: how about if a newborn can still get back to the Help island that they first rez onto as long as they are still under a day or two old? How hard would that be?)

Really good new-user experiences are hard to design. However, new-user experiences that are simply not completely clueless are much easier. You get someone’s Mom to come in, you sit her down at the registration screen, and you encourage her to express her thoughts aloud as she goes through the First Hour. Then you fix the most obvious thing that got in her way or confused or annoyed or offput her, and you bring in someone else’s Mom and do it again. And sometimes for variety you bring in a Dad or a Nephew or even an Annoying Geek, and do the same thing.

The one thing that I can’t imagine would result from actually concentrating on the first hour is an experience that’s basically a subset of what I went through on rezzing for the first time back in 2006. I mean… what?

(Now I know that the Lab sometimes does “A/B testing”, where they give different experiences to different customers, so they can compare results. Someone may suggest that my poor new alt just happened to get randomly selected for the “minimal subset of what we had back in 2006” experience. But surely if they were actually focusing on this stuff, that one wouldn’t even be in the test set anymore.)

I tend to roll my eyes at the ubiquitous “what the fleen is the Lab doing??” posts. But really…

What the fleen is the Lab doing?

10 Responses

  1. Isn’t this just about impossible to have any fun with like your usual offerings I can paw like a cat with a mouse…

    For many reasons.

    – The awkward experience of loosing my virginity was head and shoulders about my first hour (even if it only took 3 minutes and 42 seconds) in Second Life. I will be ready to have sex again in another week while I did not return to Second Life a second time for a while.

    -Linden’s preference for outward hostility towards their customers is not unique among companies. What is unique is their lack of focus on replacing those they chased off. The problem with this is it will with time collapse upon itself.

    -A quick peak at the map ( gives me the idea Linden is chasing off masses of angry new green dots.

    Wait, now that I am done, I feel I could of made one hell of a Linden’s Island gag with M Linden as Gilligan, but I am exhausted now. Damn you.

    • Maybe next time. :)

      I like all the little Help Islands. If only it wasn’t so easy to get permanently exiled from one’s natal instance…

  2. Dale… suprisingly there are more independent mentors {alts} working the HIs now than when we had SL Mentors. That’s not saying much…you’re experience is average.
    Rarely will a new “resident” find anyone there to even ask a question of.
    Common to have a new resident offer friendship…*accidentaly* TP away…they send an IM asking how to get back. You can almost “hear” the disappointment or trepidation in there IM when you tell them they can’t return.
    The Independent mentors try…they care…still, we can only help one at a time.
    I don’t have an answer…the current system works well if you’re either very stubborn…or a true geek

    • Applause for the independent mentors! Either my own HI wasn’t lucky enough to have any, or they were busy with someone else in IM.

      The current system is still fine if you like chaos and confusion, as I do. (Although even I appreciated the hill and the parrot in the Old Days.) But it certainly doesn’t seem designed to bring in the Millions that Phil (and, sort of, M) talk(s) about alla time…

  3. Hell’ s donkeys Dale! I haven’t been through the 1st hour in well over 2 years and it shocks me to hear it’s either worse or at least as bad as ever. I only have 2 avs, HBA & Ryne – HBA took the parot/ball route whilst poor Ryne was forced down the HUD one. I found the HUD sooooooooo bad I logged in as HBA & sent Ryne a TP just to get him the hell out of there.

    I’m very far from a business type, so I’ve no idea what the Lab are thinking but I find it depressing that they keep talking and not delivering. Stability, asset issues, viewer 2, 1st hour – all these things are constantly repeated as ‘nearly there’ or ‘being worked on’ yet nothing changes. The last great improvement I saw in my experience (other than sheeling out my moola for hardware) was when Havok 4 stoppd sims falling like dominos – other than that my SL today feels exactly the same as 2007 (well, bar the griefing, but that’s down to me avoiding griefing hotspots as well as LL getting a little tougher on griefers).

    I fear that either LL are going to splurge all these improvments upon us at once, or some of them simply won’t appear (or will fail to work) and be buried without ceremony.

    I’d much rather see some level of transparancy that shows the Lab is working, say, the 1st hour and reported back wekly what they were doing – hell, even just giving us a rough timetable for development & implementation would help!

    I don’t know, I’m sure running the Lab is bloody hard work and, as I say, I simply don’t have a business head, but eally for all the staff changes and big talk, bugger all seems to change in-world.

    • From out here I certainly agree, HBA. I’m sure there’s all sorts of stuff going on inside the Lab just to keep things alive at all, and I applaud those efforts. But if they’re going to tout things like big improvements in the First Hour Experience and then to nothing whatsoever that’s visible to Residents, they should at least ‘fess up as to why, and maybe do some expectation-lowering…

      • Viewer 2… that’ll teach me to keep my trap shut :-D

      • Haha yeah I’m sure Viewer 2.0 will help the First Hour Experience greatly.

        “Um, I can’t find that button you told me to push”

        “Which viewer are you using?”

        “Um, how do I tell?”

  4. Dale:

    I had an identical experience to yours in December when I rolled a new alt in order to be able to describe the process for for my Spring semester class.

    It was definitely more confusing and less useful than my 2007 orientation, and if I didn’t have nearly 3 years of experience, I probably would have been baffled and annoyed enough not to come back.

    My students who came in on their own reported similar frustrations.

    Depressing, and it puts a huge burden on corporate/academic hosts to replace the orientation experience.

    And, wtf is with the RL gender question?

    • The only reason I can think of for the RL gender question is so they can tell potential investors / advertisers “our demographic is X% male, Y% female, isn’t that just what you’re looking for”. Which I suppose is a nice thing for them to be able to do, but (1) the idea of being sold as part of a demographic gives me the creeps, and (2) being required by state a gender (without even an “it’s complicated” button) similarly gives me the creeps.


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