More Phunny Physics

As I’ve mentioned before, having actual physics (with gravity and friction and collisions and stuff) in a virtual world (especially one with dynamic and unpredictable content) is really hard, and Second Life has compromised by having just enough physics to make some common things (falling, driving vehicles) work well enough to make us happy, and [...]

Phunny Physics

The other evening I wanted to make something simple and interesting, and it occurred to me that I really don’t know much about SL physics, so I thought I’d build a simple physical experiment: a sand-pile maker:

(Mad Photoshop Skillz used to fade the non-essential things like me and the rest of the Hughes Rise Park [...]