… but then it is a largish turtle!
Filed under: art, pictures, Second Life | Tagged: Second Life, SL10B | Leave a Comment »
… but then it is a largish turtle!
Filed under: art, pictures, Second Life | Tagged: Second Life, SL10B | Leave a Comment »
That title is a pun, since these particular trains that move scriptily down the track are in a video that is itself quite moving in the emotional sort of way.
As the official announcement from Karima Hoisan says, Karima and Natascha Randt’s “Window on a Train” is now up for general viewing an’ admiration.
Here it is on the “You Tube”:
and note that per Director Randt “Watching our film without being in full-screen and HD (720p) is Prohibited!” :)
I don’t want to say anything specific about the movie itself, because I think it has the most impact when viewed with the least preconceptions. Do prepare to be touched…
Machinima in general is so cool. I am not a visual person myself, so generally I can only sort of gawk (or make pictures with math), but I am pleased to say that in this case I was able to contribute, in the form of some scripts to provide smooth and mostly consistent motion in three objects (an engine and two cars) that were far too primmy to make physical, and also far too primmy to link together.
If I can gather up the energy and time :) I will post about it (the one-word giveaway is LLSetKeyframedMotion, which having been added to LSL later than 2007, is for me a Strange New Thing in the world, which proved Just Right for this particular use-case).
But anyway! Watch the movie! :) It is good!
Filed under: art, friends, pictures, scripting, Second Life | Tagged: art, karima, machinima, nat, scripting, Second Life, UWA | Leave a Comment »
Reblogged from Michele Hyacinth's Weblog:
A funny thing happened on my way to a blank wordpress post...instead of writing, I logged inworld and looked up the New Destinations listing. I'm really good at avoidance when it comes to writing. And this time around, that's lucky for me because I hopped the slurl to a build called "Rust" and found myself immersed in the creative expression of
Filed under: art, friends, Giant robots, pictures, Second Life | Tagged: art, michele, pictures, reblogs, rust, Second Life | Leave a Comment »
Well, that is to say, I put the Beach shack, one of the houses I was talking about the other day, into my tiny and neglected Marketplace store.
Is that not exciting?
And I may box up the other three I’ve built lately (the Marketplace doesn’t actually require or even encourage boxing things anymore, but I’m used to it, and used to buying things that way, so I think I’ll keep doing that for now), and maybe even have a Combo Pack of all four at a discount, and even put a tiny vendor or store somewhere on my land, and take part in Hunts, and, and, and…
Or maybe I will just leave this on the Marketplace for a bit and see if anyone buys one. :)
Pricing is so odd in SL; some things of about this same quality are available as freebies, others would probably cost five times as much. I tried to price it so that I might consider buying it myself. Which means it’s at the cheaper end of the scale!
Filed under: business, pictures, Second Life | Tagged: beach shack, business, commerce, fame, fortune, houses, marketplace, Second Life | 1 Comment »
So I hardly ever go to Organized Events, at least not much; I’m not entirely sure why, maybe because there are so many more disorganized ones :) and I often like them better, and organized events tend to be crowded and/or laggy and/or drama-filled, and in general I have this self-image as being too eccentric and/or 133t to do anything that lots of other people are doing, or…
Whatever. :)
But v good friend Michele has been actively weblogging the 2013 Fantasy Faire this year, and I’ve now been there all of twice, and apparently it’s still going on at least for today (they are having a live auction of various parts of the Faire sims and builds, which seems really cool) and maybe for longer although I’m not sure, and I took a couple of pictures that I like, so here I am weblogging about it myself!
There is the left half (depending on exactly how you’re viewing this) of a picture of me standing looking out at the dragon in the Lotus Valley Dream harbor; click through to see the whole thing, bigger sizes, usw.
And here is a closer-up of the Dragon emself:
(or the left half, depending); enthusiastically friendly, no? Or maybe just hungry…
That’s just two shots from one gorgeous sim in a big collection of gorgeous sims in varying and wonderful styles. While I understand and sympathize with the tendency to use SL to make ourselves into our sort of RL ideals (90210-style, if you will), this is the kind of SL thing that really delights me: going beyond the RL-possible, into fantasy, and dream, and creativity, into worlds and realities beyond the ones that we happen to be born into. And the fact that it’s for a great cause, Relay For Life, just adds to that.
Also dragons are cool. :) Not to mention, shopping!
Here’s the group pool for the flickr group for the Faire, where you can see lots more. And assuming I post this in time, you can maybe still go yourself!
Filed under: art, business, clothes, pictures, Second Life, weblogs | Tagged: dragons, fantasy, fantasy faire 2013, ff, pictures, Second Life, woot | Leave a Comment »
So a bag-zillion years ago I weblogged (probably more than once) about an interconnected random adventure in SL, where a friend and I landed in some cool place after skydiving, looked up the picks of the creator of some neat object there, went to their store or something, and so on through various hours worth of fun randomness.
It’s been too long since I went nude skydiving :) but I still have these kinda small adventures all the time, I just don’t weblogify about them as much, because I don’t weblogify about anything as much, because I am lazy person.
But here’s one!
As extremely long-time readers will know, one of my very early living places in SL was a little shack on the PIER sim (which I found in turn from making friends with a bartender at The Elbow Room, which stretches the story back just about to my first months in SL I think), and when that sim shut down I started renting a room in Extropia.
Eventually the Extropians redesigned the sim and didn’t have those little rental rooms available anymore, but I stayed in the Extropians group because it was interesting, and after awhile I started to notice cross-posting in the Extropians group from the Dakini Land / Western Geisha / Companion’s Guild group, see for instance this probably-related video.
I visited the Dakini Land sim somewhere in there, but as I recall I was heavily RL-distracted at the time, and couldn’t really figure out what it was. Then I got a notice about (I think it was) some graduation ceremonies that were going on there, and there was going to be dancing and music and poetry-reading and stuff, so I went, and it was a good time, and the people were very friendly and interesting.

(I eventually did figure out a little of what was going on, which led me to start watching old episodes of “Firefly” on Netflix, where I was by coincidence already watching old episodes of Buffy; everything connects!)
Probably the performance that struck me most at that ceremony was a live on-voice reading of original poetry by Karima Hoisan. I took her picture and gave her a copy (as I am constantly doing, which is one reason my friends list is so absurdly large), and she looked at my profile and saw a Pick there from New Toulouse, which I had added to replace a Burn2 pick when Burn2 ended, and having connections with New Toulouse herself, she IMd, me and we talked, and continued talking now and then thereafter.
Eventually she and frequent collaborator Natascha Randt were working on this machinima about scripting, and I happened to have a script that fit into it nicely, with the result that some of my LSL code ended up in a machinima, which was extremely cool. (Note that it’s not a dry and geeky machinima, either; you must watch it if you haven’t, it is amazing.)
And then later on, looking around at random things on the web as I constantly do, I came across Karima’s machinima series “The Two”, and realized that I had randomly watched an episode from the middle of it somewhere many months before, but not had enough focus to figure out its context or anything.
Ms. Hoisan wisely suggested that if I wanted the full effect I should first read / listen to / experience her “Colored Dreams” pieces first, and then “The Two” in order.
So I did that, and now at the end of this particular branch of the chain of causality (rather than, say, the one that includes having a lovely tea ceremony on a satellite), I am highly recommending to you my readers that you experience both in that order also:
The Colored Dreams (page one page older to start at the start of Part One)
and
The Two (Also page back one to start at the start)
Don’t expect to consume them all in one sitting :) I found that I wanted to stop for hours or days in between just to sort of let it all sink in. It’s hard to describe or characterize; might be called fantasy or even SF, or a series or dreams, or meditations on the human condition and the nature of power and love and trust, or lots of other things. But really, like all good art, it tends to slip away from any words that you try to tie it up in.
And if you’d like to hear the artist live :) she will be doing another reading this very tomorrow, and I recommend that also, and so we tie the story up to the present day.
So! That’s my path through virtual space for today. Now I will go and find some more. Or maybe I will take a nap…
Filed under: art, friends, pictures, Second Life | Tagged: dakini land, extropia, firefly, Karima Hoisan, machinima, PIER, Second Life, serendipity | 12 Comments »
I have been doing lots of things, just not weblogging about them. :) I did some tiny bit of the Twisted Hunt, and Steam Hunt 8, and I’ve been building some houses for fun. Might even put some of them up on the Marketplace or in a store or something. But that’s for another post. :)
This one is about fishing while shopping! And Art!
That is me fishing! While shopping! Or actually while waiting to see if any Ds will come up on the lucky boards. As it says under the picture on Flickr, Sn@tch is one of my favorite guilty pleasures in SL. It’s a big sprawling clothing store, not high couture in the slightest, a bit punky and trashy, but a huge variety, much of which I love (I have to ration my trips to the outlet annex for the sake of my clothing budget).
AND they have this great Game Room with lucky boards and mobvends and gatches, and a 7Seas fishing pool where you can catch not only the usual 7Seas fish and stuff, but also parts of special Sn@tch outfits. A great place to just veg out in consumer mode.
And where but SL could you fish casually while waiting for your letter to come up in a clothing store?
:)
Then less rabid-consumery, here is a great short film about Gracie Kendal and her RL self and their art: A Comfortable Skin. Definitely worth watching!
And that is all for now, off to fiddle with houses more.
Filed under: art, business, clothes, friends, pictures, Second Life | Tagged: art, fishing, gracie kendal, secondlife, shopping, sn@tch | 1 Comment »
These gloves and boots are amazing (there’s a corset and a neckpiece also, which I don’t have); a photo can’t really show it, because the amazingest thing is that the lights you see there as sort of purple highlights are flowing, moving across the item in eye-seducing ways. (And there are menus that let you control the rate and direction and color of flow, as well as other things like I think the color of the rest of the object, that I haven’t played with yet).
Also the boots and gloves are both mesh, but fit me and I like them anyway! I am very slowly becoming more of a mesh wearer than I used to be (i.e. not at all).
Boots
Gloves
Inworld store for those and lots of similar
And purple corset set from Rag Dollz sometime a long time ago so good luck finding it. :)
Filed under: clothes, pictures, Second Life | Tagged: clothes, dressup, fashion, purple, rosal, Second Life | Leave a Comment »
Presented without comment…
Just fond amusement. :)
Filed under: Mainland, pictures, Second Life | Tagged: drama, humor, mainland, secondlife, signs | 1 Comment »
I’ve tried to figure out Minecraft a couple of times in the past, playing with free demos or online versions or something, and it never quite made sense. I didn’t know what to click on to do things, or even what kinds of things were available to do.
Then for some reason I spent a little actual money on the Pocket Edition (i.e. the iPad app, in my case), and it clicked.
It is in some ways utterly awesome, and I think it will be replacing WoW for awhile as my thing to dork around in when I’m feeling too antisocial for Second Life (or, now, when I don’t want to bother with an actual computer, but have my iPad as always nearby).
(Executive summary for those interested in Minecraft vs. SL comparisons: Minecraft is (for me, so far) about using cleverness to build things (and survive) given a set of tricky constraints; whereas SL is about enabling people to build (and do, and be) the most amazing things that they can think of, with as few technical constraints as feasible.)
But now on to Our Story!
Again I started out unable to do anything at all, but this time I Googled around for tutorials enough to find the key difference between tapping on things and holding one’s finger down on them (completely different actions, typically), and then I was good to go.
Well, for awhile. :) I started out in Survival Mode just because it sounded like fun, and pretty much ignored crafting and dug in the sand and cut down some trees with my bare hands, and sort of threw together a wood-and-sand fort with a little moat around it for keeping away the monsters for the first night.
That did not go terribly well. I could probably have been fine just crouching inside the walls all night (and hoping nothing jumped over), but I wanted to see out, and with my minimal architecture I kept like falling into the moat and being greeted by a zombie who had also fallen in, or going too close to an Explodey Guy, and dying and things.
So I read the web a little more, discovered crafting, built my first Crafting Table, decided that carving out a secret underground base in the sand was more promising for now than building up, and I was off.

The Secret Underground Desert Base with its guard house, and a section of the old Roman Road, seen from the viewing dome atop the Tower.
The glass roof of the Secret Underground Base can be seen above there. The guardhouse nearby is one of the two main entrances (once I had a Crafting Table, the discovery of Wooden Doors was perhaps the next major technological milestone). The other entrance is in the tangle of sand and rocks beyond the glass roof, near the Weird Tall Thing That I Built For No Reason.
The Old Roman Road leads out toward my second base. Once I’d mastered the basics of base-building, I wandered about a day’s journey from the main base, and built a new smaller one in a hillside there to spend the night. Eventually I built that Road leading to it so I wouldn’t get lost. The road isn’t used much, since there’s also now a tunnel between the two bases.
(In fact my whole instance here is pretty much riddled with tunnels connecting everything to everything else, so I never have to go outside to get from one place to another unless I want to hunt or cut wood or tend the farm or something. Does everyone starting out in Minecraft build a spiderweb of underground tunnels, or is that just me?)
Nowadays the second base is mostly devoted to mining, in mostly a downwardish direction.

Looking upward from the current bottom of Deep Delving. The base area, with crafting table, furnace, etc, is ‘way out of sight up there somewhere.
Naturally, being a main mining center, the Delving area seems to produce little or no coal, iron ore, and so on, when compared to random little digs that I make while wandering around…
I still get jumped on by zombies and attacked by spiders and skeleton archers now and then, both because I go boldly out in the early morning and night sometimes, and because they tend to spawn down in the mines (the mine down the ladder from the tunnel near the Farm entrance is officially the Haunted Mine, although now that I’ve put in a few dozen extra torches it seems safer).
At first I was living off the flesh of innocent cows and piggies, and the occasional apple from a tree (as is the usual computer-game trope, eating heals one’s injuries), but when those ran low I went to the web again, and discovered farming!
Basically the only crop is wheat, and basically all you do with it is make bread, but each unit (loaf?) of bread eaten recovers two-and-a-half hearts worth of health.
Farming is exponential; you discover your first few seeds while tilling the soil with your hoe, and after that you get something like two or three seeds on average for each seed planted (in addition to of course the wheat for bread). So eventually either the entire world will be wheat-fields, or I’ll just have an unbounded quantity of unused seeds.
Nature’s bounty!
And then I made the Tower of Somewhat More Than Moderate Height just for fun, and it does have great views at the top of the Very Long Spiral Staircase. (There’s currently a giant spider living on the roof at the very top; not sure if it’s stuck there forever or until I break the roof and it drops down on me and I kill it, or if it will expire eventually, but it’s a fun decoration in the meantime.)
There’s also a big basement under the tower (with crafting table and furnace and chest; I love how they look sort of like a washer and dryer and meat freezer all side-by-side in some suburban utility closet), and of course I’ve linked that basement into the tunnel system.
I need to make a map for myself now, of all the various bases (Main Base, the mines under it, Delving Base and Deep Delving, the Tower, the Farm, the Viewing Room, Snowland, the Hunting Lodge, Arboretum Outpost, and various little hillside doors I haven’t named), and how the tunnels connect them all. For instance to get to somewhere (I’ve forgotten just where at the moment) you go into an obscure tunnel in the corner of the mine under Main Base and then take a left just before the end and go down another tunnel, and…
Until just recently there was still one little burrow that you had to travel overland to get to, but then I dug back into the hill from it and eventually happened on an existing tunnel, so now that one is in the network also. Not that I could necessarily figure how to get there very quickly.
For closing, here are a couple of atmospheric shots, of the Tower seen from Arboretum Outpost at night, and vice-versa just at dawn:
Most recently I’ve added some fencing and planted some trees at the Arboretum, and it better lives up to its name.
So I’ve been seeing torches and pixelated stairs and long narrow hallways in my dreams, and on the insides of my eyelids when I close my eyes. Not, thankfully, the only things I see on those occasions :) but it’s been a common theme. (See also ol’ Headburro, who is doing cool stuff in I think the PC version, and like wearing diamond armor and all.)
If I don’t get into the more complex PC game and the whole modding thing (see for instance this video for a person talking about and doing Minecraft things of which I have no idea whatever what is going on with in), I suspect that the addiction will eventually wane, and I’ll go back to WoW when I’m not feeling SL-ish.
But time will well!
Filed under: Other worlds, pictures, Second Life | Tagged: minecraft, pictures | 8 Comments »
Continuing the occasional tradition! :) I spammed this out to all 450+ people on my Friends list earlier today. (If you don’t get one and would have expected to, let me know; I’m not sure I entirely trust SL to have done that perfectly.)
Image uses the techniques (and the little HUD device) from Dale Meets Dale. Once I had two images that I liked (which took awhile!) it was easy.
Wow, I haven’t posted here much lately, have I? I have a somewhat more developed and usable version of the script from the automatic walking post, that lets you increase and decrease (and even reverse) the force that makes you walk, and it gets along okay with jumping and flying. So you can arrange for really Superman jumps, and you can fly along at whatever speed cross-country you want without having to hold down a key, and so on.
I’m still not entirely happy with the turning behavior; or maybe I’m just too lazy to make a Wiki page so far. :) But when I do I will post here about it. Or vice-versa.
Otherwise doing pretty much the usual stuff. Good SL friend and prominent photographer and DJ Calli had a Seventh Rezday party last night (with fireworks!). That was a lot of fun. Next year I’ll be turning seven myself; pretty neat! :)
Filed under: pictures, scripting, Second Life | Tagged: automatic walking, card, new year, Second Life, solstice, walking | 7 Comments »
So the periods during which I get interested enough in WoW to play it relatively regularly seem to be getting shorter, and less frequent.
The latest one, of course, happened when the Kung-Fu Pandas expansion came out. Spennix got to level 90 pretty quick:
At least I think she’s level 90 there; anyway, she is now! And she got to 90 without doing a single instance, or very many dailies, just questing about. More of the “everything in WoW up to but not including advanced raiding is now dead-easy” effect.
She also has maxed-out Engineering and stuff now, and is very fond of her Mechanical Dragonling pet:
One new thing I haven’t yet done in WoW is the “Pet Battle” stuff. ’cause, I mean, y’know, sheesh?
I also have a Pandaren Brewmaster, as seemed pretty much required, considering.
He’s level 50-odd now, and wow Brewmaster tanking is easy so far! :) But since after the first rather fun Pandaren start zone he’s just doing the same old levels, I find it hard to get really interested.
Spennatrix has also been Holy Priesting around the first few levels of Pandaria:
But again I find it hard to be fascinated, since Spennix just did all these areas not so long ago. Instance healing might be fun, but I dunno shrug.
Spennix has done some Golden Lotus and Tillers and insect-dudes dailies, and they can be diverting, but I always come away feeling like I’ve just wasted a big chunk of time.
Whereas in Second Life, when I look at the clock and discover it’s hours past bedtime, I almost never feel like it was a waste. :)
So expect to see me around the grid a bit more than I have been! (Except of course that this weekend is Thanksgiving so there are RL things going on, and then next week I’m out of town on business and may not have connectivity, and and and…)
Filed under: Other worlds, pictures, Second Life | Tagged: boredom, grinds, secondlife, spennatrix, spennix, time, WoW | 2 Comments »
Pictures! Very few words! Click through for bigger! Etc!
(Friend Michele an’ I happened to be wearing mostly black and white; very in-theme!)
(Dancoyote Antonelli’s enormous thing is made of cubes that mysteriously vanish as you get close (mostly) so you cause entertaining dents by your very presence. Also, those cube-shaped frames were schooling about everywhere.)
(Speaking of mysteriously vanishing, that is a phantom Oberon Onmura! (Click through his name there to his flickr stream for lots more pictures.) He was not actually there; even though I could see him, Michele couldn’t, and when I right-clicked on him he suddenly disappeared. Very amusingly SL!)
And several of the enormous cubes had a QR code on one or more faces, leading to the web page.
Many of the enormous whole-sim-scale constructions of cubes were great fun to fly around in, watching the Windlights changing, walking up the steps, being surprised and/or delighted by the interactive things, admiring the creativity, and generally it was all a Good Time.
Go while it’s still open! Go go go!
Filed under: art, pictures, Second Life | Tagged: art, cubes, LEA, secondlife | Leave a Comment »
Mainland wandering is something I spend a significant amount of time doing, because it is fun. :)
Going through some of the more ancient (but unsorted) stuff in my inventory (also something I spend a significant amount of time doing!), I came across a couple of freebies from a place called The Muffin Shack. I went there some time ago, on some hunt, and I remembered it as a place with lots of smoothly-textured pretty things at very reasonable prices, in a little pastel-wood roadside store on the mainland somewhere.
So just on a whim I put on the Muffin Shack tee shirt from one of the folders, found a Muffin Shack landmark in inventory, and TP’d there.
And I landed in an empty piece of roadside land, up for sale.
Now anyone who spends any time reading SL-related weblogs or Twitter feeds or anything will have heard people (generally comparative oldbies) opining that SL is dying, because of all the people and stores that are leaving and all. And the vanished Muffin Shack seems at first to be evidence for that.
But the rest of this story is, I think, evidence against it.
Being a bit sad that there was no Muffin Shack, I looked up the creator’s profile, and looked at Picks, and found another store in there, called Old Dirty Bastards. That store, as it turns out, exists!
(And not only that, it has a wall with an assortment of old Muffin Shack stuff for free or for sale, which made me smile.)
So the Grid lost a store, but it probably also gained a store. A sign of life rather than death, there.
Then, being on the mainland, I wandered out the door and found myself on Route 1 in Spini, on the West side of the bay in Heterocera. I found a rezzing place, and randomly rezzed my Lemon Burst Scooter (from {{Ripe}}), and drove off down the road in first gear to sightsee.
About one sim later, near the Mormo-Parva border, I was here:
That is Citizen D (SLURL), a great little store with robots and Star Guys toys and a variety of Jawa AVs and resale vendors for sale and random fancy and/or amusing stuff at both high and low prices (so that’s my Recommended Shopping Destination of the day!).
In the background is Deeproot Manor, a very atmospheric haunted parcel with a haunted house to explore (don’t miss the mysterious roof), and trees that turn their many eyes to look at you, and ghouls hanging from trees, and all sortsa spooky stuff like that. Also a hatrack that will give you a copy of that nice hat I am wearing (black with feather!), and various surprises for the explorer to be startled by.
(And when you visit Citizen D, don’t miss going outside to Newbie Bob’s Route 1 Mormo Souvenirs, and the Famous Mormo Sign! All very mainland, and I love it.)
And then a little further down the road in Parva, random general beauty:
That’s “Homlett Estates”, but as I’m not quite sure if it’s actually a place of public accommodation, I won’t give the direct SLURL. (Although there are greeters that tell you that they have a public rezzing room.) I just thought it was sort of gorgeous. :)
My explorations stopped there for today because I wanted to go listen to the live music at Wharf Rat Blues.
Which might also be considered evidence against the whole “SL is dying” thing. :) I think it’s just that oldbies in particular get used to a certain set of things existing, and as change happens and some of those things stop existing, and they are maybe too set in their ways to go out and look for new things, it looks like the set of things that exist is getting smaller. But actually it’s just changing. SL may have more or less plateaued in population lately, but it doesn’t seem to be shrinking in any significant way.
There’s lots of stuff out there! Scooter down the nearest mainland road, and see what springs up. Or go listen to some Jazz… :)
Filed under: Mainland, music, pictures, Second Life | Tagged: exploring, land, mainland, mormo, parvo, secondlife, spini | 17 Comments »
So the other month there was an upgrade to SL that allowed people to rig meshes to the AV’s virtual (and invisible) “bones” so that they would move as the AV moves, just like the mesh of the AV itself does. This theoretically allows clothing that moves better with the wearer, and would also allow replacing the normal AV entirely, if only there were some way to make the normal AV invisible.
It turns out that another upgrade somewhat before or after that one allowed making arbitrary parts of the AV invisible, including the whole thing.
So one or more geniuses put two and two together, and now we have entirely replacement AVs! And since even us neophilic Residents tend to stick with the familiar alot of the time, we have entirely replacement AVs that are just like our normal AVs, except they are much bigger than usual!
And, because it’s hard to get through doors and things when you’re gigantic, even more ones that are just like our normal AVs, except for being cute and tiny!
That is me in the free 0.4 “minikin” AV from Caverna Obscura, wearing a nice white dress (specially for 0.4 minikins) from Carriage Trade Miniatures, and some ancient ETD hair that I sized down myself, and hoping no one steps on me.
There are 0.4 minikins (about 40% the size of the usual AV, it says here), and 0.3 minikins, and also “petites”, which I gather are also about 40%, but in some way that isn’t compatible with the 0.4 minikins. Or whatever. :)
Here is proof of smallness:
That is a to-scale meter-prim, so I am a little under 1m tall.
The free CO minikins come with a very modern and realistic skin:
and are flexible in various ways, the most obvious being skin color:
Note the background being the bottom shelf of the bookshelves in my skybox; very Borrowers.
Note also that I don’t look all that much like Dale. (A bit more like Chestnut Rau, really, now that I think of it.) Unlike with the normal AV, there are no sliders to change details of face and body shape or anything.
(I don’t know if anyone’s started a business of selling customized minikins with faces based on a set of SL face slider settings provided by the buyer, but I would pay some nonzero number of Lindens for such a service!)
On the other hand there are lots of different clothing sets to wear, and jewelry, and Carriage Trade even has minikin-sized ridable (rideable?) horses.
Many copy-mod hairs for normal AVs can be relatively easily shrunk down to 40%, like that ETD one above, and this nice pink mohawk:
and some stores sell their own minikin hairs, and hair-including outfits:
(Those from Carriage Trade again.)
And then of course there’s these. :)
Sexy little 0.3 minikins called “Lil Demonia”, also from Caverna Obscura. Wear them to your local danceclub and raise some eyebrows! :)
Filed under: clothes, pictures, Second Life | Tagged: AVs, minikins, secondlife | 3 Comments »
Happy fire an’ explosions an’ general celebrating to all!
Filed under: clothes, pictures, Second Life | Tagged: explosions, fire, holidays, secondlife | Leave a Comment »
There is an SL9B birthday celebration thing going on! It is great!
Go read what I dunno Chestnut an’ Honour are saying ’bout it, ’cause I am too busy riding around in the lil pods an’ looking at the pretty lights an’ colors.
Altho’ I’m usually due to some quirk of personality seen running quickly in th’ other direction when there are Organized Events like this, for some reason tonight it made me Extremely Happy With SL An’ My Fellow Resies to sit in th’ pod an’ look at all the cool stuff. No idea what 99% of it was, but it was pretty, an’ there was lots of it, and lots of people wandering about building it an’ looking at it an’ stuff, an’ trying to get the media stream working on the main stage, an’ dancing an’ wearing funny clothes.
It all seems just so Well Done, and by so many Good Hard-working People. Made me smile hugely.
The giant water lily is the main stage. I think. :) Hafta go up and explore that train up on the huge giant railroad bridge sometime. Or jes be happy that it is there, an’ other people are exploring it!
Happy Ninth Birthday to SL, everyone! We have made me proud.
Filed under: pictures, Second Life | Tagged: birthday, secondlife, sl9b | Leave a Comment »